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Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say
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<blockquote data-quote="Bedrockgames" data-source="post: 8287414" data-attributes="member: 85555"><p>They are constantly making changes and tweaks hoping they will improve the game and appeal more broadly. But just because they made a design decision, doesn't mean it was good for the system or one that will bring the most people to the table for the game. I don't know what impact taking alignment out will have. It has always been something people have complained about. but when 4E came out, that addressed things people complained about too, and the fanbase split over it. Not trying to dredge that old argument up. But my point is, D&D is the big show in town, it is the main game. So they need to maintain an appeal to a broad audience. I don't think 'fixing' everything in the game is always the best strategy because what someone finds annoying, is essential to someone else, and it is difficult to strike that balance. When 5E came out, one thing that I liked about it even though I never adopted it was it seemed to be an edition designed to appeal to everyone (I knew old school gamers who liked it, I knew new school gamers who liked it, etc). One reason the new Ravenloft lands a little sour for me (though I will purchase it in order to read it and because I want to support some of the people involved), is doesn't seem to have that same spirit of trying to appeal to older fans and new ones at the same time.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8287414, member: 85555"] They are constantly making changes and tweaks hoping they will improve the game and appeal more broadly. But just because they made a design decision, doesn't mean it was good for the system or one that will bring the most people to the table for the game. I don't know what impact taking alignment out will have. It has always been something people have complained about. but when 4E came out, that addressed things people complained about too, and the fanbase split over it. Not trying to dredge that old argument up. But my point is, D&D is the big show in town, it is the main game. So they need to maintain an appeal to a broad audience. I don't think 'fixing' everything in the game is always the best strategy because what someone finds annoying, is essential to someone else, and it is difficult to strike that balance. When 5E came out, one thing that I liked about it even though I never adopted it was it seemed to be an edition designed to appeal to everyone (I knew old school gamers who liked it, I knew new school gamers who liked it, etc). One reason the new Ravenloft lands a little sour for me (though I will purchase it in order to read it and because I want to support some of the people involved), is doesn't seem to have that same spirit of trying to appeal to older fans and new ones at the same time. [/QUOTE]
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Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say
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