Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8287420" data-attributes="member: 85555"><p>I would argue this largely depends on the alignment system you are using. The old system of Lawful, Chaotic, and Neutral were pretty easy to understand (particularly in light of the source material that inspired it). I think it did get more complicated in AD&D. It still wasnt' that difficult though. The real problem was people disagreed on the meanings of the alignment combinations and they changed them a lot over time. Also things like true neutral were odd for a lot of people. Personally I think in a setting where alignment is reflecting cosmic forces, it makes sense. However, like I said before it has serious flaws. If you examine it, it does start to fray. I think the best approach honestly is to have mechanics for alignment that reflect how it gets used: which is some use it, and some effectively ignore it----so make it a switch you can flick on and off but be clear what turning it off can impact (as there are rules in the game tied to alignment)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8287420, member: 85555"] I would argue this largely depends on the alignment system you are using. The old system of Lawful, Chaotic, and Neutral were pretty easy to understand (particularly in light of the source material that inspired it). I think it did get more complicated in AD&D. It still wasnt' that difficult though. The real problem was people disagreed on the meanings of the alignment combinations and they changed them a lot over time. Also things like true neutral were odd for a lot of people. Personally I think in a setting where alignment is reflecting cosmic forces, it makes sense. However, like I said before it has serious flaws. If you examine it, it does start to fray. I think the best approach honestly is to have mechanics for alignment that reflect how it gets used: which is some use it, and some effectively ignore it----so make it a switch you can flick on and off but be clear what turning it off can impact (as there are rules in the game tied to alignment) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say
Top