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Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say
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<blockquote data-quote="imagineGod" data-source="post: 8287593" data-attributes="member: 32454"><p>This is very valid to the Alignments argument. A lot of people find them useful shorthand. A lot hate alignment.</p><p></p><p>The vocal anti-alignment crowd kept shouting until alignments got axed in new D&D.</p><p></p><p>Another vocal group hating the whole races concept is shouting until races get axed They are already heading out.</p><p></p><p>Next many hate Classes. Other RPGs are classless because Classes like alignments are restrictive. A Fighter or Cleric is not nuanced. You get better Roleplay in classless RPGs. So I guess get rid of Classes to stop the arguments that no, your Fighter cannot cast spells, and your Wizard must be crippled with low Hit Die to balance spell power.</p><p></p><p>Then obviously, like I said Hit Points attrition is one reason kill-it-until-dead is so D&D. That is a negative excessive force of pummeling to death mechanic because a 1 HP enemy is as deadly as a 20 HP, no injuries affect it.</p><p></p><p>So remove all these problem elements of D&D so what is left as D&D not just another RPG?</p></blockquote><p></p>
[QUOTE="imagineGod, post: 8287593, member: 32454"] This is very valid to the Alignments argument. A lot of people find them useful shorthand. A lot hate alignment. The vocal anti-alignment crowd kept shouting until alignments got axed in new D&D. Another vocal group hating the whole races concept is shouting until races get axed They are already heading out. Next many hate Classes. Other RPGs are classless because Classes like alignments are restrictive. A Fighter or Cleric is not nuanced. You get better Roleplay in classless RPGs. So I guess get rid of Classes to stop the arguments that no, your Fighter cannot cast spells, and your Wizard must be crippled with low Hit Die to balance spell power. Then obviously, like I said Hit Points attrition is one reason kill-it-until-dead is so D&D. That is a negative excessive force of pummeling to death mechanic because a 1 HP enemy is as deadly as a 20 HP, no injuries affect it. So remove all these problem elements of D&D so what is left as D&D not just another RPG? [/QUOTE]
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Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say
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