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Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say
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<blockquote data-quote="imagineGod" data-source="post: 8287645" data-attributes="member: 32454"><p>I showcased how Classes are very bad design that causes arguments and you chose to ignore it since you seem to want to keep classes. </p><p></p><p>Early editions having been saddled by m any arguments at the table why a Wizard like Gandalf was prevented from using Swords staying only in the Wizard Class brought that whole mess of multi-class Characters. Then in 3rd Edition you even had those Prestige Classes to allow Sword Mage. Same problem happened for armor wearing arcane spell casters., suffering a penalty but clerics got to cast spells without that penalty. </p><p></p><p>Cut it any which way, D&D Classes and Level was just bad design. But it is what makes D&D different from the plethora of RPGs that do not use classes nor penalize Arcane vs Divine spellcasters. In fact the whole premise separating Arcane vs Divine spellpower is shoddy at best. </p><p></p><p>So all those are just as bad in terms of design if we chose to get that pedantic than Alignment. </p><p></p><p>See alignment never killed anybody. </p><p>Being crippled with low Hit Points because you chose the WIzard class in a game all about Hit Point attrition has killed characters. In earlier editions where a magic user with 1d4 Hit Dice could have 1 HP only at 1st level was basically a "dead man walking" since any damage automatically does at least 1 poitn of damage on any dice, even a d4.</p><p></p><p>So if those who hate the legacy of D&D alignment are truly honest and not hypocrites, they will see so many D&D classic games mechanics are very broken compared to the many Indie game systems that have already abandoned that sort of play. </p><p></p><p>So when is D&D no longer D&D? That Ship of Theseus is very apt an analogy here.</p></blockquote><p></p>
[QUOTE="imagineGod, post: 8287645, member: 32454"] I showcased how Classes are very bad design that causes arguments and you chose to ignore it since you seem to want to keep classes. Early editions having been saddled by m any arguments at the table why a Wizard like Gandalf was prevented from using Swords staying only in the Wizard Class brought that whole mess of multi-class Characters. Then in 3rd Edition you even had those Prestige Classes to allow Sword Mage. Same problem happened for armor wearing arcane spell casters., suffering a penalty but clerics got to cast spells without that penalty. Cut it any which way, D&D Classes and Level was just bad design. But it is what makes D&D different from the plethora of RPGs that do not use classes nor penalize Arcane vs Divine spellcasters. In fact the whole premise separating Arcane vs Divine spellpower is shoddy at best. So all those are just as bad in terms of design if we chose to get that pedantic than Alignment. See alignment never killed anybody. Being crippled with low Hit Points because you chose the WIzard class in a game all about Hit Point attrition has killed characters. In earlier editions where a magic user with 1d4 Hit Dice could have 1 HP only at 1st level was basically a "dead man walking" since any damage automatically does at least 1 poitn of damage on any dice, even a d4. So if those who hate the legacy of D&D alignment are truly honest and not hypocrites, they will see so many D&D classic games mechanics are very broken compared to the many Indie game systems that have already abandoned that sort of play. So when is D&D no longer D&D? That Ship of Theseus is very apt an analogy here. [/QUOTE]
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Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say
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