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Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8287748" data-attributes="member: 7023887"><p>I never claimed it was. However, the game is all about fun, and fun is inherently subjective to each table (including mine and including yours), so removing a piece of the game is "about me" and my table, and other people that agree with me and their tables.</p><p></p><p>The game is not all about you, either. You want alignment in the game because you like it, and that's the core of your rebuttal to my argument that alignment already did practically nothing for the game except taking up space in the books with no real benefits to a lot of campaigns and tables.</p><p></p><p>I believe that 5e's Class/Subclass system is a bit too restrictive, and that Subclasses should determine more than they currently do. However, I'm not advocating for the destruction of the Class/Subclass system, just changing it a bit to promote player creativity a bit more.</p><p></p><p>It is. It's a red herring and a strawman argument. I'm not arguing to remove the class system, no one in this thread brought it up before you did, and so it's off topic and a strawman. We (my side collectively that dislikes alignment) don't want to get rid of character classes, so bringing it up is the definition of a strawman (a mischaracterization meant to distract away from the actual argument to attack something easier to argue against).</p><p></p><p>Hit points are a part of video games, card games, and a bunch of other board games and TTRPGs. The 5e PHB describes hit points as a "combination of physical and mental durability, the will to live, and luck". They're not just physical durability, it's a mix of other factors. They've already evolved from their original version in D&D. Furthermore, hit points are an essential part of D&D's combat system. Again, this is another strawman. Stop it, please.</p><p></p><p>I have advocated for changes to initiative, like allowing INT/WIS being allowed to be added to it instead of just Dexterity. That would make it a bit more realistic, IMO. Sure, it's unrealistic, but it's essential to how D&D combat works. Alignment in 5e is not essential to anything (it's important to Planescape, but not essential).</p><p></p><p>Wow. I've been accused of gatekeeping by angry grognards twice now. Interesting.</p><p></p><p>Firstly, I'm not gatekeeping. I recommend you check the <a href="https://www.urbandictionary.com/define.php?term=Gatekeeping" target="_blank">definition of it</a>. I'm not claiming that people who use alignment "aren't playing D&D", or don't deserve to be a part of the community, or shouldn't play the game. I've never done that. However, you have claimed that people who get rid of alignment aren't playing D&D. That's gatekeeping. Stop it. Stop accusing me of gatekeeping, because that's another purposeful mischaracterization of what I'm doing/saying (a strawman argument), and it's a personal attack.</p><p></p><p>I'm not happy to take away toys from other people. I didn't take away this "toy" from you, WotC did. I didn't even ask them to do this, so my joy at it not being in the books is not hurting you in any way.</p><p></p><p>I want alignment to be restricted to an optional Planescape setting book for 5e and future editions, just like I wanted the Customize your Origin mechanic to be restricted to Tasha's Cauldron of Everything for 5e. Alignment was being forced onto me, though, with its inclusion in every D&D book up until Candlekeep Mysteries. Stop trying to play the victim, and stop trying to paint me as the villain. I'm not. It's jerkish behavior and it's not true. Kindly, knock it off, please.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8287748, member: 7023887"] I never claimed it was. However, the game is all about fun, and fun is inherently subjective to each table (including mine and including yours), so removing a piece of the game is "about me" and my table, and other people that agree with me and their tables. The game is not all about you, either. You want alignment in the game because you like it, and that's the core of your rebuttal to my argument that alignment already did practically nothing for the game except taking up space in the books with no real benefits to a lot of campaigns and tables. I believe that 5e's Class/Subclass system is a bit too restrictive, and that Subclasses should determine more than they currently do. However, I'm not advocating for the destruction of the Class/Subclass system, just changing it a bit to promote player creativity a bit more. It is. It's a red herring and a strawman argument. I'm not arguing to remove the class system, no one in this thread brought it up before you did, and so it's off topic and a strawman. We (my side collectively that dislikes alignment) don't want to get rid of character classes, so bringing it up is the definition of a strawman (a mischaracterization meant to distract away from the actual argument to attack something easier to argue against). Hit points are a part of video games, card games, and a bunch of other board games and TTRPGs. The 5e PHB describes hit points as a "combination of physical and mental durability, the will to live, and luck". They're not just physical durability, it's a mix of other factors. They've already evolved from their original version in D&D. Furthermore, hit points are an essential part of D&D's combat system. Again, this is another strawman. Stop it, please. I have advocated for changes to initiative, like allowing INT/WIS being allowed to be added to it instead of just Dexterity. That would make it a bit more realistic, IMO. Sure, it's unrealistic, but it's essential to how D&D combat works. Alignment in 5e is not essential to anything (it's important to Planescape, but not essential). Wow. I've been accused of gatekeeping by angry grognards twice now. Interesting. Firstly, I'm not gatekeeping. I recommend you check the [URL='https://www.urbandictionary.com/define.php?term=Gatekeeping']definition of it[/URL]. I'm not claiming that people who use alignment "aren't playing D&D", or don't deserve to be a part of the community, or shouldn't play the game. I've never done that. However, you have claimed that people who get rid of alignment aren't playing D&D. That's gatekeeping. Stop it. Stop accusing me of gatekeeping, because that's another purposeful mischaracterization of what I'm doing/saying (a strawman argument), and it's a personal attack. I'm not happy to take away toys from other people. I didn't take away this "toy" from you, WotC did. I didn't even ask them to do this, so my joy at it not being in the books is not hurting you in any way. I want alignment to be restricted to an optional Planescape setting book for 5e and future editions, just like I wanted the Customize your Origin mechanic to be restricted to Tasha's Cauldron of Everything for 5e. Alignment was being forced onto me, though, with its inclusion in every D&D book up until Candlekeep Mysteries. Stop trying to play the victim, and stop trying to paint me as the villain. I'm not. It's jerkish behavior and it's not true. Kindly, knock it off, please. [/QUOTE]
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