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Van Richten's Ravenloft Campaign Ideas
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<blockquote data-quote="Stormonu" data-source="post: 8291274" data-attributes="member: 52734"><p>I'm thinking on one of two "one shots" for Halloween</p><p></p><p>1) FALKOVNIA</p><p>Characters are Captains of the Guard with their own workforce of 3-6 Survivor NPCs they are in charge of. It's four days until the next new moon, and the group is given orders to take their work gangs from Lekar to Morfenzi to gather the last of the harvest there to bring it back to the capital for the upcoming zombie assault. Several encounters along the way where each player needs to not only get their own character through it, but keep their work gang safe. Upon reaching Morfenzi, it's strangely peaceful. Game switches to the characters taking up the survivors of the work gangs and they deal with a plot by the survivors to escape to the Valley of the Queen rather than risk certain death returning to the capital. As survivors, they have to evade their own PCs (and the lycanthropic Lord Overseer of Morfenzi) and make it to the Valley of the Queen - only to find out the Valley is crammed with the undead. However, after a harrowing chase, the surviving PCs find a secret path that will lead them to the true valley, a place of bountiful food inaccessible to the zombie hordes - for now.</p><p></p><p>2) DEMENTLIEU</p><p>Group makes characters who are attending one of Saidra's grand balls, each with their own agenda. As part of the second act, the characters are lured to the Green room, where they discover everyone else in the room is vampires. Remaining adventure is the characters navigating the labyrinith maze hosting the 13 Rooms of Forbidden Pleasures (and the horrors within) and trying to get out alive, while also completing their agendas.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8291274, member: 52734"] I'm thinking on one of two "one shots" for Halloween 1) FALKOVNIA Characters are Captains of the Guard with their own workforce of 3-6 Survivor NPCs they are in charge of. It's four days until the next new moon, and the group is given orders to take their work gangs from Lekar to Morfenzi to gather the last of the harvest there to bring it back to the capital for the upcoming zombie assault. Several encounters along the way where each player needs to not only get their own character through it, but keep their work gang safe. Upon reaching Morfenzi, it's strangely peaceful. Game switches to the characters taking up the survivors of the work gangs and they deal with a plot by the survivors to escape to the Valley of the Queen rather than risk certain death returning to the capital. As survivors, they have to evade their own PCs (and the lycanthropic Lord Overseer of Morfenzi) and make it to the Valley of the Queen - only to find out the Valley is crammed with the undead. However, after a harrowing chase, the surviving PCs find a secret path that will lead them to the true valley, a place of bountiful food inaccessible to the zombie hordes - for now. 2) DEMENTLIEU Group makes characters who are attending one of Saidra's grand balls, each with their own agenda. As part of the second act, the characters are lured to the Green room, where they discover everyone else in the room is vampires. Remaining adventure is the characters navigating the labyrinith maze hosting the 13 Rooms of Forbidden Pleasures (and the horrors within) and trying to get out alive, while also completing their agendas. [/QUOTE]
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