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<blockquote data-quote="Elf Witch" data-source="post: 5864081" data-attributes="member: 9037"><p>Umm no I don't play with gentle DMs. </p><p></p><p>But at 18 level some of the spells you mentioned are not going to be atuokill. </p><p> We had time stop cast on us and then the caster cast a cloudkill and a force cage as well as healed himself.</p><p></p><p>It was not a TPK. The party trapped in the force cage teleported out in one round and while some of us took some damage from the cloudkill we were all able to get out of it in a round. And the dwarf who was immune to poison and the rogue did not take any damage. </p><p></p><p></p><p>Since we were not bunched together it was hard to catch us in every effect. </p><p></p><p>For this spell to be as devastating as you claim so many things have to happen. First of all the party needs to be close together. If you are the one casting it you have to cast your spells in a way that they don't take out your party members. The same with the enemy caster he may not see his allies as expendable. </p><p></p><p>Second you are not guaranteed to get anymore than two rounds. </p><p></p><p>And third any of those spells can hurt a party not prepared to handle them. It would be just as easy for a DM to have an encounter with say three spellcasters who each cast an area effect spell in their round and you get almost the same effect. </p><p></p><p>With Evards black tentacles any rogues or monks are not going to be grappled. A high level fighter should be strong enough to win the grapple check before it kills him. By this time a lot of party members have items that allow freedom of movement.</p><p></p><p>You mentioned metamagic to use those you have to give up higher spell slots which should help limit how many things you can empower. </p><p></p><p>We are talking high level play here, encounters should be challenging. </p><p></p><p>I have seen time stop used very effectively to allow a party to accomplish a goal without fighting. We used it to get an item from a dragon. </p><p></p><p>One DM I played with interpreted the rules that said you can't cast spells at someone in the time stop to mean you could not cast area effect spells at them either. So basically the only offensive spells you could cast was summon spells.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5864081, member: 9037"] Umm no I don't play with gentle DMs. But at 18 level some of the spells you mentioned are not going to be atuokill. We had time stop cast on us and then the caster cast a cloudkill and a force cage as well as healed himself. It was not a TPK. The party trapped in the force cage teleported out in one round and while some of us took some damage from the cloudkill we were all able to get out of it in a round. And the dwarf who was immune to poison and the rogue did not take any damage. Since we were not bunched together it was hard to catch us in every effect. For this spell to be as devastating as you claim so many things have to happen. First of all the party needs to be close together. If you are the one casting it you have to cast your spells in a way that they don't take out your party members. The same with the enemy caster he may not see his allies as expendable. Second you are not guaranteed to get anymore than two rounds. And third any of those spells can hurt a party not prepared to handle them. It would be just as easy for a DM to have an encounter with say three spellcasters who each cast an area effect spell in their round and you get almost the same effect. With Evards black tentacles any rogues or monks are not going to be grappled. A high level fighter should be strong enough to win the grapple check before it kills him. By this time a lot of party members have items that allow freedom of movement. You mentioned metamagic to use those you have to give up higher spell slots which should help limit how many things you can empower. We are talking high level play here, encounters should be challenging. I have seen time stop used very effectively to allow a party to accomplish a goal without fighting. We used it to get an item from a dragon. One DM I played with interpreted the rules that said you can't cast spells at someone in the time stop to mean you could not cast area effect spells at them either. So basically the only offensive spells you could cast was summon spells. [/QUOTE]
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