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<blockquote data-quote="Elf Witch" data-source="post: 5864220" data-attributes="member: 9037"><p>I am not ignoring things.</p><p></p><p>First of all to cast it maximized you need to use a spell slot three level higher so now you are in epic levels. Also the issue is not that time stop is over powered it is adding metamagic to the spell. A lot of people think metamagic is one of the biggest issues of over powered casters that and the easy ability to get magic items that boost the amount of spells you get.</p><p></p><p>Dimensional lock means you can't teleport out of the force cage so now you have to cast disintegrate on the forcecage or cast dispel magic on the dimension lock.</p><p></p><p>As for the tentacles you cast a still dispel magic on it and you are free. Or you carry a freedom of movement item and you can't be grappled.</p><p></p><p>For everything you brought up there are effective counters. Maybe you have them maybe you don't but that is true of any encounter. A forcecage cast with out time stop can still be impossible to deal with if you don't have anything to counter it. </p><p></p><p>And of course one way to make sure none of this happens is to be good at counter spelling and have be dedicated at ruining other casters day by counter spelling them when they cast. </p><p></p><p>My point was it is very easy for DM to nerf. spells in their games, to say this spell is not available in their games. </p><p></p><p>I don't see why people like me who like powerful magic and everything that goes with it have to be the ones not to have it or build it ourselves when all a DM who does not like it has to say nope that spell is not in my game. </p><p></p><p>And this idea of a making a spell caster have to work harder at casting does not stop any of what you just pointed out because if he succeeds the spell still goes off. </p><p></p><p>I have no issue with a spell like time stop having a full round or even two rounds to cast or having very expensive spell components. I just don't like the idea that to cast a spell you have to do it differently than casting other spells. I prefer simpler clean mechanics where everything is usually the same for the same type of action.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5864220, member: 9037"] I am not ignoring things. First of all to cast it maximized you need to use a spell slot three level higher so now you are in epic levels. Also the issue is not that time stop is over powered it is adding metamagic to the spell. A lot of people think metamagic is one of the biggest issues of over powered casters that and the easy ability to get magic items that boost the amount of spells you get. Dimensional lock means you can't teleport out of the force cage so now you have to cast disintegrate on the forcecage or cast dispel magic on the dimension lock. As for the tentacles you cast a still dispel magic on it and you are free. Or you carry a freedom of movement item and you can't be grappled. For everything you brought up there are effective counters. Maybe you have them maybe you don't but that is true of any encounter. A forcecage cast with out time stop can still be impossible to deal with if you don't have anything to counter it. And of course one way to make sure none of this happens is to be good at counter spelling and have be dedicated at ruining other casters day by counter spelling them when they cast. My point was it is very easy for DM to nerf. spells in their games, to say this spell is not available in their games. I don't see why people like me who like powerful magic and everything that goes with it have to be the ones not to have it or build it ourselves when all a DM who does not like it has to say nope that spell is not in my game. And this idea of a making a spell caster have to work harder at casting does not stop any of what you just pointed out because if he succeeds the spell still goes off. I have no issue with a spell like time stop having a full round or even two rounds to cast or having very expensive spell components. I just don't like the idea that to cast a spell you have to do it differently than casting other spells. I prefer simpler clean mechanics where everything is usually the same for the same type of action. [/QUOTE]
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