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<blockquote data-quote="Elf Witch" data-source="post: 5864243" data-attributes="member: 9037"><p>That is one opinion but does not happen to be mine or it seems some game designers. So it is not a fact of any kind it is an opinion. Which so many people in these kind of conversations seem to forget. </p><p></p><p>I don't buy that every dilemma should have to have both a magical and non magical way out. </p><p></p><p>It is up to the DM to plan encounters that fairly challenge their players. if you don't have casters in the group to have a chance of circumventing say a force cage you should not be using it. </p><p></p><p>It is the same way if you don't have any type of rogue in the party you shouldn't fill your dungeons with a lot of locked doors and traps. </p><p></p><p>If you are running a published encounter with a lot of undead you need to look closely at the numbers because most of those are written to assume you have a cleric who can turn some of them. If you don't then it is possible to overrun the party with sheer numbers.</p><p></p><p>My way of playing happens to be a valid play style and supported by several editions of DND and even other games systems. If you want a system that does it differently and supports your play style then that is fine too. Neither represent the one true and only way to play or design a game.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5864243, member: 9037"] That is one opinion but does not happen to be mine or it seems some game designers. So it is not a fact of any kind it is an opinion. Which so many people in these kind of conversations seem to forget. I don't buy that every dilemma should have to have both a magical and non magical way out. It is up to the DM to plan encounters that fairly challenge their players. if you don't have casters in the group to have a chance of circumventing say a force cage you should not be using it. It is the same way if you don't have any type of rogue in the party you shouldn't fill your dungeons with a lot of locked doors and traps. If you are running a published encounter with a lot of undead you need to look closely at the numbers because most of those are written to assume you have a cleric who can turn some of them. If you don't then it is possible to overrun the party with sheer numbers. My way of playing happens to be a valid play style and supported by several editions of DND and even other games systems. If you want a system that does it differently and supports your play style then that is fine too. Neither represent the one true and only way to play or design a game. [/QUOTE]
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