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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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*Pathfinder & Starfinder
Vancian Caster Alternative in future sourcebook?
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<blockquote data-quote="Baduin" data-source="post: 3801136" data-attributes="member: 45562"><p>As to magic in Dying Earth books, there are essentially three different major magic systems and additionately minor magics. Dying Earth game is not quite faithful in that regard, as it doesn't allow to permanently learn a spell. </p><p></p><p>1. Archmages can learn some spells permanently, and can use them at will. It seems that each archmage knows only a handful of spells belonging to that class.</p><p>2. Archmages can control sandestins which are all-powerful. They can destroy lesser magicians and oppose their magic without effort. There is however one restriction - sandestins seem unwilling to oppose the archmages and other creatures which can control sandestins, like archveults. They absolutely refuse to attack archmages. Accordingly, in battles between archmagicians they must use magic of the 1st or 3rd type. </p><p>3. Normal people, mages and archmages can encompass spells with are expended after use. A normal man can memorize one at a time, and only imperfectly, so there is always a risk of spell misfiring. A magician can memorize at most 4 stronger or 6 weaker spell at the same time. </p><p>4. There is also a dark, demonic magic of witches and warlocks. It can include both normal spells and special rituals, including group rituals.</p><p>5. Finally, in Lyonesse and apparently also in Dying Earth there exists lesser magic, cantraps and the like. In Lyonesse they can be generally used mostly by people with some connectin to fairies. This kind of spells can be used repeatedly without rememorizing.</p><p>6. There is a lot of magic items. In praticular, runes seem to be often used for atimagic. Eg Laccodel's rune provides a total personal spell resistance. There are also offensive items, like blue concentrate projector.</p><p>7. Magic is very powerful, and non-magicians are very vulnerable, since they have no resistance to magic, unless they utilize proper items.</p><p></p><p>So there is certainly some amount of "at will" magic there, although often concentrated in items. The memorized spells are somewhere between per day and per encounter, and could be defined as either.</p><p></p><p>Magicians, with possible exception of archmages, are adept at swordfighting. They don't use armor. In fact, a class such as proposed "swordmage" would represent them best, but under one condition - they must have a small number of daily slots for the most powerful magic.</p></blockquote><p></p>
[QUOTE="Baduin, post: 3801136, member: 45562"] As to magic in Dying Earth books, there are essentially three different major magic systems and additionately minor magics. Dying Earth game is not quite faithful in that regard, as it doesn't allow to permanently learn a spell. 1. Archmages can learn some spells permanently, and can use them at will. It seems that each archmage knows only a handful of spells belonging to that class. 2. Archmages can control sandestins which are all-powerful. They can destroy lesser magicians and oppose their magic without effort. There is however one restriction - sandestins seem unwilling to oppose the archmages and other creatures which can control sandestins, like archveults. They absolutely refuse to attack archmages. Accordingly, in battles between archmagicians they must use magic of the 1st or 3rd type. 3. Normal people, mages and archmages can encompass spells with are expended after use. A normal man can memorize one at a time, and only imperfectly, so there is always a risk of spell misfiring. A magician can memorize at most 4 stronger or 6 weaker spell at the same time. 4. There is also a dark, demonic magic of witches and warlocks. It can include both normal spells and special rituals, including group rituals. 5. Finally, in Lyonesse and apparently also in Dying Earth there exists lesser magic, cantraps and the like. In Lyonesse they can be generally used mostly by people with some connectin to fairies. This kind of spells can be used repeatedly without rememorizing. 6. There is a lot of magic items. In praticular, runes seem to be often used for atimagic. Eg Laccodel's rune provides a total personal spell resistance. There are also offensive items, like blue concentrate projector. 7. Magic is very powerful, and non-magicians are very vulnerable, since they have no resistance to magic, unless they utilize proper items. So there is certainly some amount of "at will" magic there, although often concentrated in items. The memorized spells are somewhere between per day and per encounter, and could be defined as either. Magicians, with possible exception of archmages, are adept at swordfighting. They don't use armor. In fact, a class such as proposed "swordmage" would represent them best, but under one condition - they must have a small number of daily slots for the most powerful magic. [/QUOTE]
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Vancian Caster Alternative in future sourcebook?
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