Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Vancian magic and 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5115352" data-attributes="member: 710"><p>What would a Saving Throw vs Fort be? A Spell Level attack vs Fort? We don't have saving throws of different types anymore.</p><p></p><p>But this doesn't make it feel more "Vancian" to me. You seem to be looking from the wrong direction.</p><p>Major themes of Vancian Magic</p><p>1) Spell Preperation. A caster can select a number of spells he knows to cast at a later time. He needs to prepare spells.</p><p>2) Limited Spell Capacity. A caster can prepare only a limited number of spells. </p><p>3) Spells gone once cast. You can cast a prepared spell only once.</p><p>4) Limited Spell Regeneration. A caster needs time or rest to prepare new spells.</p><p>5) Spells often have unique, complex abilities. Spells that are basically jsut "Deal Damage as with Spell X, but more" are often the exception, you get stuff like "conjure a hand to grab a foe" or "create 4 meteors that strike down your opponents" or "Ray of several types of magical energies that zaps everyone in an area" or "Spell that creates multiple magical projectiles" and "create a protective zone" or "teleport to a remote location" or "transform into any type of creature" or "fly" or "create a number of magical eyes to spy the area" or "create a door that leads into an awesome building where you can rest".</p><p>6) Spell names often hint at caster origin and are typically "non-generic". (Bigby's Grasping Hand, Mordekainen's Magnificient Mansion)</p><p></p><p>I think that the daily powers from the Wizard basically work pretty close to all this already. The spellbook is more limited than it used to be. A big difference is that all this is still expressed in the same base mechanic, the "fluff" behind it is just different.</p><p></p><p>Your ideas don't seem to improve much on the "Vancian" properties. It just changes the mechanics, but they get even further away from the flavor.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5115352, member: 710"] What would a Saving Throw vs Fort be? A Spell Level attack vs Fort? We don't have saving throws of different types anymore. But this doesn't make it feel more "Vancian" to me. You seem to be looking from the wrong direction. Major themes of Vancian Magic 1) Spell Preperation. A caster can select a number of spells he knows to cast at a later time. He needs to prepare spells. 2) Limited Spell Capacity. A caster can prepare only a limited number of spells. 3) Spells gone once cast. You can cast a prepared spell only once. 4) Limited Spell Regeneration. A caster needs time or rest to prepare new spells. 5) Spells often have unique, complex abilities. Spells that are basically jsut "Deal Damage as with Spell X, but more" are often the exception, you get stuff like "conjure a hand to grab a foe" or "create 4 meteors that strike down your opponents" or "Ray of several types of magical energies that zaps everyone in an area" or "Spell that creates multiple magical projectiles" and "create a protective zone" or "teleport to a remote location" or "transform into any type of creature" or "fly" or "create a number of magical eyes to spy the area" or "create a door that leads into an awesome building where you can rest". 6) Spell names often hint at caster origin and are typically "non-generic". (Bigby's Grasping Hand, Mordekainen's Magnificient Mansion) I think that the daily powers from the Wizard basically work pretty close to all this already. The spellbook is more limited than it used to be. A big difference is that all this is still expressed in the same base mechanic, the "fluff" behind it is just different. Your ideas don't seem to improve much on the "Vancian" properties. It just changes the mechanics, but they get even further away from the flavor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Vancian magic and 4e
Top