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Vancian Magic - Yes or No?
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<blockquote data-quote="The_lurkeR" data-source="post: 1326822" data-attributes="member: 11092"><p>Voted NO</p><p></p><p>Been with D&D since the beginning but still always thought the magic system was klunky. I know they've tried to make it more flexible of late, but it's still patches on a poor design.</p><p></p><p>My preferred replacement would be a "mana point" based system.</p><p>Briefly...</p><p>1) You know all the spells in your spellbook.</p><p>2) Each spell you cast has a cost, say for reference 1 mana point for what is now a 1st level spell, 2 for a second.</p><p>3) You gain mana points to your pool as you advance levels, and recover mana points like hit points (perhaps faster 1 per hour, 2 per hour of rest etc.)</p><p></p><p>It would allow for things like meta-magic feats much more fluidly. You could supercharge a spell by spending double the mana-points, or even design the spell so that it does 1d6 per mana point spent etc. You could also do things like take subdual damage on a point for point basis when you've burned through all your mana and still need to cast that last gasp spell. (ie you have 2 mp left and need to cast a 4 mp cost spell, use your last 2 mp and take 2 pt's of subdual damage to get it off.)</p><p></p><p>Ok maybe that wasn't so brief, ( oh well I can houserule until they adopt the system in 4th ed.)</p></blockquote><p></p>
[QUOTE="The_lurkeR, post: 1326822, member: 11092"] Voted NO Been with D&D since the beginning but still always thought the magic system was klunky. I know they've tried to make it more flexible of late, but it's still patches on a poor design. My preferred replacement would be a "mana point" based system. Briefly... 1) You know all the spells in your spellbook. 2) Each spell you cast has a cost, say for reference 1 mana point for what is now a 1st level spell, 2 for a second. 3) You gain mana points to your pool as you advance levels, and recover mana points like hit points (perhaps faster 1 per hour, 2 per hour of rest etc.) It would allow for things like meta-magic feats much more fluidly. You could supercharge a spell by spending double the mana-points, or even design the spell so that it does 1d6 per mana point spent etc. You could also do things like take subdual damage on a point for point basis when you've burned through all your mana and still need to cast that last gasp spell. (ie you have 2 mp left and need to cast a 4 mp cost spell, use your last 2 mp and take 2 pt's of subdual damage to get it off.) Ok maybe that wasn't so brief, ( oh well I can houserule until they adopt the system in 4th ed.) [/QUOTE]
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