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*Pathfinder & Starfinder
Vancian Spellcasting's Real Problem - CoDzilla
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<blockquote data-quote="Savage Wombat" data-source="post: 5857497" data-attributes="member: 1932"><p>The THEORY is that the cleric balances his greater weapon, armor and undead-turning abilities with the fact that his spells are less versatile than the wizards, and focussed around healing the party. And that the druid balances his pets and shapeshifting with his nature-focussed spells of limited application.</p><p></p><p>The PRACTICE of said theory is that the game designers (in both 3e and 4e) can't keep themselves from giving spellcasters of all stripes new, "kewl" spells that they haven't balanced fully against the design intent. Especially when splatbooks are released.</p><p></p><p>This is not a flaw of Vancian spellcasting, but it is a potential drawback. Spell creep needs to be kept drastically in check, no matter what system you use.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 5857497, member: 1932"] The THEORY is that the cleric balances his greater weapon, armor and undead-turning abilities with the fact that his spells are less versatile than the wizards, and focussed around healing the party. And that the druid balances his pets and shapeshifting with his nature-focussed spells of limited application. The PRACTICE of said theory is that the game designers (in both 3e and 4e) can't keep themselves from giving spellcasters of all stripes new, "kewl" spells that they haven't balanced fully against the design intent. Especially when splatbooks are released. This is not a flaw of Vancian spellcasting, but it is a potential drawback. Spell creep needs to be kept drastically in check, no matter what system you use. [/QUOTE]
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Vancian Spellcasting's Real Problem - CoDzilla
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