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Vancian Spellcasting's Real Problem - CoDzilla
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<blockquote data-quote="Frostmarrow" data-source="post: 5857538" data-attributes="member: 1122"><p>In 4E they tried to position the cleric as leader. I'm not sure it stuck. What if cleric is the information gatherer instead? Clerics have access to an organization and a selection of augery spells. A druid is pretty much the same as a cleric in this respect with the difference druids have no reliable organization but instead have access to wilderness lore.</p><p></p><p>From a role-playing perspective I see the following schticks, in and out of combat:</p><p></p><p>Fighter: Melee combat and Athletics</p><p>Wizard: Artillery and Rituals</p><p>Rogue: Ranged combat and Burglary/Tool use</p><p>Cleric: Healing and Information</p><p></p><p>Ranger: Ranged combat and Athletics</p><p>Paladin: Melee combat and Information</p><p>Bard: Melee combat and Rituals</p><p></p><p>I don't see a niche for a face person. In an RPG everybody must feel they are welcome to speak. Also, there is no need for a leader, especially if leading means healing. It's dishonest. (I hate when people try to change the facts by changing the meaning of words).</p><p></p><p>When you encounter a problem the fighter can climb over it, the rogue can swing past it with a grappling iron, the wizard can transform it, and the cleric can decipher the secret password.</p><p></p><p>Athletics: Skills that require no gear. "Hey, look at me!"</p><p>Rituals: Skills that require time and exotic ingredients. "I wonder what happens if I mix this."</p><p>Burglary: Skills that require special equipment. "I'm so leet."</p><p>Information: Skills that require languages and books. "I want to map god's creation."</p><p></p><p>Information in the game comes from several sources. Talking to NPCs shouldn't be monopolized by any one class. We also have:</p><p></p><p>Tracking</p><p>Books</p><p>Memory</p><p>Spells (speak with dead, legend lore)</p><p>Dreams and visions</p><p></p><p>As you can see most of these are suitable to the cleric concept.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5857538, member: 1122"] In 4E they tried to position the cleric as leader. I'm not sure it stuck. What if cleric is the information gatherer instead? Clerics have access to an organization and a selection of augery spells. A druid is pretty much the same as a cleric in this respect with the difference druids have no reliable organization but instead have access to wilderness lore. From a role-playing perspective I see the following schticks, in and out of combat: Fighter: Melee combat and Athletics Wizard: Artillery and Rituals Rogue: Ranged combat and Burglary/Tool use Cleric: Healing and Information Ranger: Ranged combat and Athletics Paladin: Melee combat and Information Bard: Melee combat and Rituals I don't see a niche for a face person. In an RPG everybody must feel they are welcome to speak. Also, there is no need for a leader, especially if leading means healing. It's dishonest. (I hate when people try to change the facts by changing the meaning of words). When you encounter a problem the fighter can climb over it, the rogue can swing past it with a grappling iron, the wizard can transform it, and the cleric can decipher the secret password. Athletics: Skills that require no gear. "Hey, look at me!" Rituals: Skills that require time and exotic ingredients. "I wonder what happens if I mix this." Burglary: Skills that require special equipment. "I'm so leet." Information: Skills that require languages and books. "I want to map god's creation." Information in the game comes from several sources. Talking to NPCs shouldn't be monopolized by any one class. We also have: Tracking Books Memory Spells (speak with dead, legend lore) Dreams and visions As you can see most of these are suitable to the cleric concept. [/QUOTE]
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