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Vancian Spellcasting's Real Problem - CoDzilla
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<blockquote data-quote="FireLance" data-source="post: 5857549" data-attributes="member: 3424"><p>Well, based on what I've seen from the hints and leaks (which may or may not be accurate), 5e will tone down Vancian spellcasting in the following ways:</p><p></p><p>1. Spell power will be tied to spell level instead of caster level. If you want to increase the power of a spell, you will have to prepare it in a higher-level spell slot.</p><p></p><p>2. The number of spell slots will be scaled back. In particular, spellcasters will be able to combine a number of lower-level spell slots into a single higher-level spell slot. Spellcasters will thus have to choose between preparing a larger number of weaker spells or a smaller number of more potent spells.</p><p></p><p>Taken together, this means that any potent effect is going to require a significant commitment from the spellcaster, i.e. one of his highest-level spell slots. </p><p></p><p>For example, <em>divine power</em> (if it exists) isn't going to be a mid-level spell that hands you the attack bonus of a fighter of your level. If you cast it as a 4th-level spell, it might grant you the fighting capability (whatever it works out to in 5e, given the relatively flatter power curve) of a fighter 2 levels lower than you are when you can first cast 4th-level spells. If you want to fight better (to keep up with the monsters you encounter) you will have to cast it at higher levels, and you will never be the equal of a fighter of the same level.</p><p></p><p>Maybe the animal companion will become the <em>animal friendship</em> spell again, and will only summon relatively weak animal allies when cast at 1st level. If you want your animal companion to do anything more than die within the first round of combat at higher levels, you're going to have to spend one of your (precious few) highest-level spell slots to get it.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5857549, member: 3424"] Well, based on what I've seen from the hints and leaks (which may or may not be accurate), 5e will tone down Vancian spellcasting in the following ways: 1. Spell power will be tied to spell level instead of caster level. If you want to increase the power of a spell, you will have to prepare it in a higher-level spell slot. 2. The number of spell slots will be scaled back. In particular, spellcasters will be able to combine a number of lower-level spell slots into a single higher-level spell slot. Spellcasters will thus have to choose between preparing a larger number of weaker spells or a smaller number of more potent spells. Taken together, this means that any potent effect is going to require a significant commitment from the spellcaster, i.e. one of his highest-level spell slots. For example, [I]divine power[/I] (if it exists) isn't going to be a mid-level spell that hands you the attack bonus of a fighter of your level. If you cast it as a 4th-level spell, it might grant you the fighting capability (whatever it works out to in 5e, given the relatively flatter power curve) of a fighter 2 levels lower than you are when you can first cast 4th-level spells. If you want to fight better (to keep up with the monsters you encounter) you will have to cast it at higher levels, and you will never be the equal of a fighter of the same level. Maybe the animal companion will become the [I]animal friendship[/I] spell again, and will only summon relatively weak animal allies when cast at 1st level. If you want your animal companion to do anything more than die within the first round of combat at higher levels, you're going to have to spend one of your (precious few) highest-level spell slots to get it. [/QUOTE]
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