Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vancian Spellcasting's Real Problem - CoDzilla
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Frostmarrow" data-source="post: 5857605" data-attributes="member: 1122"><p>The problem isn't as much as a broad class is almost as good in a tight class' niche as a tight class. You only have one action anyway so if you use that to swing a sword or cast a spell matters little. The "problem" is that adventuring is a group activity and the cooperation of differing characters is what makes the game fun. In fiction with a solo hero that hero is versed in a lot of areas. Solo heroes doesn't fit in a role-playing game because they are self-sufficient.</p><p></p><p>Characters in a role-playing game need to depend on each other. It's at the very heart of the activity. I have a strong urge to create self-sufficient characters but I mustn't be allowed. In a way the players must share what a single fictional hero can do. If this creates characters that are one dimensional so be it.</p><p></p><p>I think the broad classes need to find a niche or be left out. Broad classed characters are often suggested to be the fifth character in a party, but that strikes me as an afterthought.</p><p></p><p>I like a notion in Essentials. In the first book there were four classes that created a whole. In the second book there were four classes that created a whole in a different way. Maybe classes should be designed in sets of four? Just a thought.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5857605, member: 1122"] The problem isn't as much as a broad class is almost as good in a tight class' niche as a tight class. You only have one action anyway so if you use that to swing a sword or cast a spell matters little. The "problem" is that adventuring is a group activity and the cooperation of differing characters is what makes the game fun. In fiction with a solo hero that hero is versed in a lot of areas. Solo heroes doesn't fit in a role-playing game because they are self-sufficient. Characters in a role-playing game need to depend on each other. It's at the very heart of the activity. I have a strong urge to create self-sufficient characters but I mustn't be allowed. In a way the players must share what a single fictional hero can do. If this creates characters that are one dimensional so be it. I think the broad classes need to find a niche or be left out. Broad classed characters are often suggested to be the fifth character in a party, but that strikes me as an afterthought. I like a notion in Essentials. In the first book there were four classes that created a whole. In the second book there were four classes that created a whole in a different way. Maybe classes should be designed in sets of four? Just a thought. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vancian Spellcasting's Real Problem - CoDzilla
Top