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Vancian Spellcasting's Real Problem - CoDzilla
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<blockquote data-quote="Frostmarrow" data-source="post: 5857723" data-attributes="member: 1122"><p>Vancian magic has no natural enemy except itself. In another game (Rune Quest?), iron is the natural enemy of magic. You can't cast spells if you are in contact with iron. You can't cast magic on iron (so magical swords are made of mithril). You couldn't knock open a lock if it is made from iron parts. Vancian magic needs a nullifier like vampires are repelled by garlic. Not even divine and arcane magic are mutually exclusive. It's perfectly fine to be buffed up with arcane magic and still be healed by divine magic. It could be quite interesting if healing magic washed away arcane magic. Or if arcane magic could be used to unhallow a temple.</p><p></p><p>Another idea I've had is there can only be one caster in any given area at any one time. If there are multiple casters they must first battle it out in the ether until only one caster/side remains. That caster will have "ether supremacy" and will be able to spell doom over the opposition. Magic will thus be like airpower in modern wars. It won't win the battle, troops are needed to take and hold, but it will be a significant advantage that is worth fighting over.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5857723, member: 1122"] Vancian magic has no natural enemy except itself. In another game (Rune Quest?), iron is the natural enemy of magic. You can't cast spells if you are in contact with iron. You can't cast magic on iron (so magical swords are made of mithril). You couldn't knock open a lock if it is made from iron parts. Vancian magic needs a nullifier like vampires are repelled by garlic. Not even divine and arcane magic are mutually exclusive. It's perfectly fine to be buffed up with arcane magic and still be healed by divine magic. It could be quite interesting if healing magic washed away arcane magic. Or if arcane magic could be used to unhallow a temple. Another idea I've had is there can only be one caster in any given area at any one time. If there are multiple casters they must first battle it out in the ether until only one caster/side remains. That caster will have "ether supremacy" and will be able to spell doom over the opposition. Magic will thus be like airpower in modern wars. It won't win the battle, troops are needed to take and hold, but it will be a significant advantage that is worth fighting over. [/QUOTE]
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