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*Pathfinder & Starfinder
Vancian Spellcasting's Real Problem - CoDzilla
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<blockquote data-quote="Janaxstrus" data-source="post: 5857792" data-attributes="member: 3201"><p>The problem with clerics and druids is they went too far in trying to make up for the healing being "boring" fix.</p><p></p><p>As mentioned in the thread about the Cleric/Priest divide, I would rather see a cleric become the lightly armored spell caster, who heals and has the nifty attack spells, while the Paladin gets the buffs to become a fighting machine.</p><p></p><p>I think if you remove things like Divine Power and Righteous Might from their list, absolutely KILL the divine metamagic cheese and tone their armor choices down, they start to fall in line.</p><p>Clerics should be good spell casters and good backup fighters, but they shouldn't be better than a wizard at slinging damaging spells, better than a bard at buffing and better than the fighter at swinging steel.</p><p></p><p>Druids schtick should be the wildshaping, with minor spell casting, mostly self-buffs, weather related effects and healing. Kill the Bite Of spells (insanely overpowered) and knock them down to more like the bard in terms of spell casting and they start to come in line too.</p><p></p><p>Either way, vancian magic isn't to blame for these issues, it purely an overreaction on the designers part. LUCKILY, I play with a mature group and we never really encounter the horror stories related to CODZILLA and such.</p></blockquote><p></p>
[QUOTE="Janaxstrus, post: 5857792, member: 3201"] The problem with clerics and druids is they went too far in trying to make up for the healing being "boring" fix. As mentioned in the thread about the Cleric/Priest divide, I would rather see a cleric become the lightly armored spell caster, who heals and has the nifty attack spells, while the Paladin gets the buffs to become a fighting machine. I think if you remove things like Divine Power and Righteous Might from their list, absolutely KILL the divine metamagic cheese and tone their armor choices down, they start to fall in line. Clerics should be good spell casters and good backup fighters, but they shouldn't be better than a wizard at slinging damaging spells, better than a bard at buffing and better than the fighter at swinging steel. Druids schtick should be the wildshaping, with minor spell casting, mostly self-buffs, weather related effects and healing. Kill the Bite Of spells (insanely overpowered) and knock them down to more like the bard in terms of spell casting and they start to come in line too. Either way, vancian magic isn't to blame for these issues, it purely an overreaction on the designers part. LUCKILY, I play with a mature group and we never really encounter the horror stories related to CODZILLA and such. [/QUOTE]
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Vancian Spellcasting's Real Problem - CoDzilla
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