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Vancian Spellcasting's Real Problem - CoDzilla
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<blockquote data-quote="Gryph" data-source="post: 5857845" data-attributes="member: 98071"><p>I was a big fan of the Dragonquest magic system.</p><p> </p><p>Spells were grouped into thematic "colleges" of magic and casters only had acces to one college. Every spell started at Rank 0 and you levelled them up individually through XP expenditure. The spell levelling process scaled up the spells range, damage, and chance to hit (typically).</p><p> </p><p>Spells were cast from fatigue, essentially fast recovered hit points, so casting spells inherently made the caster more fragile. But, as long as the caster has remaining fatigue he can cast any spell he knows.</p><p> </p><p>Casters rolled to hit for their spells, so mechanically the spell attack sequence matched the melee attack sequence (there are some initiative order differences). And the always possible chance of backfire. Backfire was a fumble system for spell casters that kicked in if they missed their spell to hit roll by more than 30 (on % dice). For small spells, backfire was really rare but for the big if this hits you die type of spell the chance for backfire often exceeded the chance to successfully cast the spell. Made encounter ending magic a real gamble.</p></blockquote><p></p>
[QUOTE="Gryph, post: 5857845, member: 98071"] I was a big fan of the Dragonquest magic system. Spells were grouped into thematic "colleges" of magic and casters only had acces to one college. Every spell started at Rank 0 and you levelled them up individually through XP expenditure. The spell levelling process scaled up the spells range, damage, and chance to hit (typically). Spells were cast from fatigue, essentially fast recovered hit points, so casting spells inherently made the caster more fragile. But, as long as the caster has remaining fatigue he can cast any spell he knows. Casters rolled to hit for their spells, so mechanically the spell attack sequence matched the melee attack sequence (there are some initiative order differences). And the always possible chance of backfire. Backfire was a fumble system for spell casters that kicked in if they missed their spell to hit roll by more than 30 (on % dice). For small spells, backfire was really rare but for the big if this hits you die type of spell the chance for backfire often exceeded the chance to successfully cast the spell. Made encounter ending magic a real gamble. [/QUOTE]
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Vancian Spellcasting's Real Problem - CoDzilla
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