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*Pathfinder & Starfinder
Vancian Spellcasting's Real Problem - CoDzilla
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5862595" data-attributes="member: 82106"><p>There's a lot more to it than what character options you can pick, though TBH 4e characters have as many as any others do, and there are plenty of variations on AEDU within 4e already. But anyway, this isn't an edition war. The point is that there are limiting factors which exist because of the assumptions which PC rules bring into the game, which are the ones I'm referring to mostly. </p><p></p><p>For instance, in anything previous to 4e wizards rule. You can argue it one way or another, and you can be a pretty bad-assed fighter or whatever, but when it comes right down to it, logically, wizards rule (well, casters in general). There's simply no way your 'Conan' is going to rove around messing up their lives. Any competent D&D wizard with any significant power at all is going to snuff that right out before it gets rolling. They're in fact going to get any darn thing they please once they put their minds to it. </p><p></p><p>Thus there are only a limited set of things you can do constrained by those mechanics, and that is what limits D&D. It isn't about who can do what in a melee or not. I know people tend to cast the issue in those terms, but it really isn't about that. It is about overall plot power and how the world that contains the characters is going to work. Classic D&D is just stuck with certain things that 4e isn't. Fighters can rule my 4e world if I want, and it is pretty darn logical, the wizards can suck it up if they don't like it. There are other areas where the game just takes a good bit more flexible stand on things too. The very fact that there are 'rules for NPCs' and that there is an actual articulated concept of freeform magic for instance. Many of these things can exist independent of a specific implementation, but the thing is, they deserve to be part of the game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5862595, member: 82106"] There's a lot more to it than what character options you can pick, though TBH 4e characters have as many as any others do, and there are plenty of variations on AEDU within 4e already. But anyway, this isn't an edition war. The point is that there are limiting factors which exist because of the assumptions which PC rules bring into the game, which are the ones I'm referring to mostly. For instance, in anything previous to 4e wizards rule. You can argue it one way or another, and you can be a pretty bad-assed fighter or whatever, but when it comes right down to it, logically, wizards rule (well, casters in general). There's simply no way your 'Conan' is going to rove around messing up their lives. Any competent D&D wizard with any significant power at all is going to snuff that right out before it gets rolling. They're in fact going to get any darn thing they please once they put their minds to it. Thus there are only a limited set of things you can do constrained by those mechanics, and that is what limits D&D. It isn't about who can do what in a melee or not. I know people tend to cast the issue in those terms, but it really isn't about that. It is about overall plot power and how the world that contains the characters is going to work. Classic D&D is just stuck with certain things that 4e isn't. Fighters can rule my 4e world if I want, and it is pretty darn logical, the wizards can suck it up if they don't like it. There are other areas where the game just takes a good bit more flexible stand on things too. The very fact that there are 'rules for NPCs' and that there is an actual articulated concept of freeform magic for instance. Many of these things can exist independent of a specific implementation, but the thing is, they deserve to be part of the game. [/QUOTE]
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