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Vancian to Zelaznian magic
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<blockquote data-quote="Blue" data-source="post: 7634758" data-attributes="member: 20564"><p>I'm not quite sure how this works in practice. Can you walk me through this.</p><p></p><p>Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt once or twice, Haste once or twice, Counterspell but likely once max, and Scortching Ray uplifted to 3rd once (for more precise targeting) or False like upast to 3rd level once that I then spend the time to pre-cast all of them at ritual speeds? (Plus all of how I want to do my lower level spells.) And it still locks me out of doing something like casting Copunterspell twice with my two 3rd level slots?</p><p></p><p>It seems like the time spent pre-casting is dependant on spells in your spellbook (expanding ever level if not more from found/bought spells) times spell slots and how you might want to use them, with some extra in there for spells that can be upcast. It sounds a high level caster might spend hours a day to pre-cast in all the different variations of what they want.</p><p></p><p>Also, many spells (divination, healing, etc) being able to be cast an unlimited number of times per day.</p><p></p><p>If you wanted this as an explanation I'd go the other ways around. Some game systems that are built around Heists put in flashbacks instead of actual hours of planning by players, so something can be established to have been planned areound. I'd do the same here - keep the existing system, but reskin it that the wizard pre-cast certain spells earlier - which being undefined until the spell is actually chosen during the day, but it just happens that was one pre-cast earlier.</p></blockquote><p></p>
[QUOTE="Blue, post: 7634758, member: 20564"] I'm not quite sure how this works in practice. Can you walk me through this. Say I'm a 6th level wizard. IF I want to cast spells quickly I need ot pre-cast them. So is this mean at some point actually picking a number of spells and taking time to cast them? Does that mean ahead of time I think of what I could want to do with my slots and pre-cast? If I may want to cast Lightning Bolt once or twice, Haste once or twice, Counterspell but likely once max, and Scortching Ray uplifted to 3rd once (for more precise targeting) or False like upast to 3rd level once that I then spend the time to pre-cast all of them at ritual speeds? (Plus all of how I want to do my lower level spells.) And it still locks me out of doing something like casting Copunterspell twice with my two 3rd level slots? It seems like the time spent pre-casting is dependant on spells in your spellbook (expanding ever level if not more from found/bought spells) times spell slots and how you might want to use them, with some extra in there for spells that can be upcast. It sounds a high level caster might spend hours a day to pre-cast in all the different variations of what they want. Also, many spells (divination, healing, etc) being able to be cast an unlimited number of times per day. If you wanted this as an explanation I'd go the other ways around. Some game systems that are built around Heists put in flashbacks instead of actual hours of planning by players, so something can be established to have been planned areound. I'd do the same here - keep the existing system, but reskin it that the wizard pre-cast certain spells earlier - which being undefined until the spell is actually chosen during the day, but it just happens that was one pre-cast earlier. [/QUOTE]
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