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Vancian to Zelaznian magic
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<blockquote data-quote="Blue" data-source="post: 7635193" data-attributes="member: 20564"><p>These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast.</p><p></p><p><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000">These both do help some, thanks for pointing them out.</span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000">The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then you can hang more of the spells that were actually used, so you only need to prep-prep that many spells and just refresh the ones in use, not having to prep-prep for an entire day on the off chance you'll need uncommonly used spells a lot.</span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000">The second means that there's some hang-over from previous days. That's good in terms of time spent, adds a minor hassle in term of bookkeeping in that now you need to track when each spell was cast but it could be as simple as a in-game date or a hash-mark when taking a long rest. No big deal.</span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000">That's a problematic amount of flexibility. For example, there are a lot of out of combat spells that overlap what other classes do. Invisibility, Knock, Longstrider, Unseen Servant (for setting off traps), Detect Thoughts, etc. Heck, Disintegration. Being able to not only mimic much of what another single character can do, but being able to replace for multiple classes since it's any spell in your book - that really steps on toes.</span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000">Add in things like regular fly spell on a melee combatant, renewed all day, regular divination, and other things of that nature can really impact the ability to run adventures.</span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000">And this gets to be even more at higher levels. Imaging casting Wish to duplicate any other 8th level spell with just a minute or 2, as often as you want during the day. Cast Foresight without taking up your 9th level slot. Antipath/Sympathy - lasts 10 days, no concentration or expensive material component. How many Clone and Simulacrum spells can you cast in a day? Everyone in the party Mind Blanked every day.</span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Roboto'"><span style="color: #000000">And that's just looking at the beginning and end of the list. Most of the meat of the spell lists I haven't looked at.</span></span></p></blockquote><p></p>
[QUOTE="Blue, post: 7635193, member: 20564"] These aren't apples to apples at all. If a core wizard casts all of their spells and the next day wants their same adventuring list, they spend zero time. With yours it's every day when renewing spell cast. [FONT=Roboto][COLOR=#000000] These both do help some, thanks for pointing them out. The first because if you assume that you won't have more than 2 or so encounters before you can find 5-10 minutes safe then you can hang more of the spells that were actually used, so you only need to prep-prep that many spells and just refresh the ones in use, not having to prep-prep for an entire day on the off chance you'll need uncommonly used spells a lot. The second means that there's some hang-over from previous days. That's good in terms of time spent, adds a minor hassle in term of bookkeeping in that now you need to track when each spell was cast but it could be as simple as a in-game date or a hash-mark when taking a long rest. No big deal. That's a problematic amount of flexibility. For example, there are a lot of out of combat spells that overlap what other classes do. Invisibility, Knock, Longstrider, Unseen Servant (for setting off traps), Detect Thoughts, etc. Heck, Disintegration. Being able to not only mimic much of what another single character can do, but being able to replace for multiple classes since it's any spell in your book - that really steps on toes. Add in things like regular fly spell on a melee combatant, renewed all day, regular divination, and other things of that nature can really impact the ability to run adventures. And this gets to be even more at higher levels. Imaging casting Wish to duplicate any other 8th level spell with just a minute or 2, as often as you want during the day. Cast Foresight without taking up your 9th level slot. Antipath/Sympathy - lasts 10 days, no concentration or expensive material component. How many Clone and Simulacrum spells can you cast in a day? Everyone in the party Mind Blanked every day. And that's just looking at the beginning and end of the list. Most of the meat of the spell lists I haven't looked at.[/color][/font] [/QUOTE]
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