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Vancian to Zelaznian magic
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<blockquote data-quote="KentDT" data-source="post: 7635501" data-attributes="member: 33455"><p>I think I might not have explained well (again, thanks for helping me clarify). In my system wizards could “hang” as many spells as they have time but only cast a spell out of combat as a ritual, limited by their slots available each day. So, for example, it would be impossible to renew fly all day. It still only lasts 10 minutes, you still have to concentrate the whole time, you still lose 1 3rd level or higher slot each time you cast it. Even a 20th level wizard only has 3, 3rd level slots per day. That also makes the wizard no better at taking over roles of other classes than in RAW. The number of slots they can use to actually cast the spells is the same.</p><p></p><p>I did mention before that I expanded the exhaustion system to 10 levels and allow wizards to make a hard ability check to cast another spell beyond their daily limit but even on a success it costs a wizard a level of exhaustion. The check is progressively harder to make so, at most, a wizard might be able to greatly weaken themselves and cast maybe 5 more spells per day, at a progressively higher risk. So I’m not really thinking its an unbalancing problem.</p></blockquote><p></p>
[QUOTE="KentDT, post: 7635501, member: 33455"] I think I might not have explained well (again, thanks for helping me clarify). In my system wizards could “hang” as many spells as they have time but only cast a spell out of combat as a ritual, limited by their slots available each day. So, for example, it would be impossible to renew fly all day. It still only lasts 10 minutes, you still have to concentrate the whole time, you still lose 1 3rd level or higher slot each time you cast it. Even a 20th level wizard only has 3, 3rd level slots per day. That also makes the wizard no better at taking over roles of other classes than in RAW. The number of slots they can use to actually cast the spells is the same. I did mention before that I expanded the exhaustion system to 10 levels and allow wizards to make a hard ability check to cast another spell beyond their daily limit but even on a success it costs a wizard a level of exhaustion. The check is progressively harder to make so, at most, a wizard might be able to greatly weaken themselves and cast maybe 5 more spells per day, at a progressively higher risk. So I’m not really thinking its an unbalancing problem. [/QUOTE]
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