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Vancian? Why can't we let it go?
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<blockquote data-quote="DonTadow" data-source="post: 5777298" data-attributes="member: 22622"><p>I like things that work. I think we all do. </p><p></p><p>So, what I"m interested in, is not arguments of (well it's always been there, so lets keep it) but why it works better than another option. I can't think of one. I've read other threads, the number 1 answer </p><p></p><p>In my old gruffy man voice</p><p>"It's always been there, since i was a kid, i struggled to learn Vancian and so did my forefather and it is not dungeons and dragons without it, especially if you are walking up hill in school in 5 feet of snow". </p><p></p><p>1. Is it easy to teach (if you can't teach a game, it won't grow, and if it doesn't grow 5e will be the last edition we play under the hasbro name)</p><p></p><p>If most new player's main source of "fantasy" right now, is video games and computer games, the idea of only being able to cast this many of this type of spell a day is fairly foreign.. After all, they enjoy playing fantasy games to play wizards and priests. In those games they choose spells for them and some meter of some type eventually runs out when they can't cast more. It's fairly simple. The more powerful a spell, the greater it's cost. </p><p></p><p>This is my biggest argument. I am so tired of teaching D and D through the fighter, and seeing folk just say screw this, if magic is that difficult then i'll play video games. </p><p></p><p>2. It limits the option of the game </p><p>For some reason unknown to anyone, a powerful wizard can still cast 4 3rd level huge fireballs from the sky, but can't muster a simple scorching ray. This goes beyond a simulaist argument. This is absurdity. It can't be a difference in material components, I"d think a small fireball would require less than a big fireball. </p><p></p><p>3. It creates the 1 hour study guy, 15 minute adventurer </p><p>I"m all for a study period and having prepared spells and spells in waiting. But once their over its over. What if it was a tough day. Why is there no way for me to just study again. Same argument as above, Wait i didnt remember a powerful fireball spell, so i can memorize that, but i can't memorize another scorching ray. </p><p></p><p>4. The Wizard, the bookkeeper </p><p>You have up to 9 extra resources to keep track of depending on your level and these fluctuate every morning. </p><p></p><p>I just can't think of a single benefit over a spell point, or exhaustion or skill roll system. So outside of "it's always been there" what are the benefits over anything else. </p><p></p><p>I hate it, it's like teaching kids how to play video games using an atari. </p><p></p><p> I believe, so long as we have the Vancian system, so long as the game will always lag behind in popularity and ease of use.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5777298, member: 22622"] I like things that work. I think we all do. So, what I"m interested in, is not arguments of (well it's always been there, so lets keep it) but why it works better than another option. I can't think of one. I've read other threads, the number 1 answer In my old gruffy man voice "It's always been there, since i was a kid, i struggled to learn Vancian and so did my forefather and it is not dungeons and dragons without it, especially if you are walking up hill in school in 5 feet of snow". 1. Is it easy to teach (if you can't teach a game, it won't grow, and if it doesn't grow 5e will be the last edition we play under the hasbro name) If most new player's main source of "fantasy" right now, is video games and computer games, the idea of only being able to cast this many of this type of spell a day is fairly foreign.. After all, they enjoy playing fantasy games to play wizards and priests. In those games they choose spells for them and some meter of some type eventually runs out when they can't cast more. It's fairly simple. The more powerful a spell, the greater it's cost. This is my biggest argument. I am so tired of teaching D and D through the fighter, and seeing folk just say screw this, if magic is that difficult then i'll play video games. 2. It limits the option of the game For some reason unknown to anyone, a powerful wizard can still cast 4 3rd level huge fireballs from the sky, but can't muster a simple scorching ray. This goes beyond a simulaist argument. This is absurdity. It can't be a difference in material components, I"d think a small fireball would require less than a big fireball. 3. It creates the 1 hour study guy, 15 minute adventurer I"m all for a study period and having prepared spells and spells in waiting. But once their over its over. What if it was a tough day. Why is there no way for me to just study again. Same argument as above, Wait i didnt remember a powerful fireball spell, so i can memorize that, but i can't memorize another scorching ray. 4. The Wizard, the bookkeeper You have up to 9 extra resources to keep track of depending on your level and these fluctuate every morning. I just can't think of a single benefit over a spell point, or exhaustion or skill roll system. So outside of "it's always been there" what are the benefits over anything else. I hate it, it's like teaching kids how to play video games using an atari. I believe, so long as we have the Vancian system, so long as the game will always lag behind in popularity and ease of use. [/QUOTE]
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