Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vancian? Why can't we let it go?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Carlsen" data-source="post: 5777603" data-attributes="member: 61749"><p>Of course not. The purpose of posting on a web forum is for me to tell you my opinion, because I'm egotistical enough to think you care, and to have you agree with me so I feel validated. Failing that, to prove you wrong in order to feel validated.</p><p></p><p>But you make a good point. It's time to move on to discussing what would be good for the game according to the goals of the new edition, and not just what we, as individuals would like.</p><p></p><p>* * *</p><p></p><p>As a baseline, I think the numbers and basic effects of magic should be determined. What effects come into play at what level, and to what degree. How much damage spells should be able to do if they're limited and if they're not.</p><p></p><p>Then, these numbers should be used to build a Vancian system, a free casting system, and perhaps a point based system. The more restrictive a system is, the more powerful it's effects are. Here is where the various trappings are attached to spells. Then, classes can be built around these various systems.</p><p></p><p>I think the default wizard and cleric should be a hybrid of Vancian spells and and lower power free casting abilities. This seems like the best compromise, and something that will most readily blend with materials from previous editions.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 5777603, member: 61749"] Of course not. The purpose of posting on a web forum is for me to tell you my opinion, because I'm egotistical enough to think you care, and to have you agree with me so I feel validated. Failing that, to prove you wrong in order to feel validated. But you make a good point. It's time to move on to discussing what would be good for the game according to the goals of the new edition, and not just what we, as individuals would like. * * * As a baseline, I think the numbers and basic effects of magic should be determined. What effects come into play at what level, and to what degree. How much damage spells should be able to do if they're limited and if they're not. Then, these numbers should be used to build a Vancian system, a free casting system, and perhaps a point based system. The more restrictive a system is, the more powerful it's effects are. Here is where the various trappings are attached to spells. Then, classes can be built around these various systems. I think the default wizard and cleric should be a hybrid of Vancian spells and and lower power free casting abilities. This seems like the best compromise, and something that will most readily blend with materials from previous editions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vancian? Why can't we let it go?
Top