Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vancian? Why can't we let it go?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Droogie" data-source="post: 5777650" data-attributes="member: 1298"><p>I suppose we all have a different idea of what makes D&D feel like D&D. For me its classes, levels, some familiar races, and a 20 sided die. </p><p>Everything else is negotiable. For me, vancian magic is not what defines D&D, it just happens to be the magic system that it uses, and even when I started playing it back in the 80's I always saw room for improvement. For a game that pulls inspiration from so many sources, the magic system always struck me as overly...esoteric? Don't get me wrong, I understand the system just fine, but in typical early gygaxian fashion, it was not the most elegant game design. </p><p></p><p></p><p></p><p></p><p>I think you can have a system where magic feels special and rare that doesn't use a slot-based system where spell levels mean something different than character levels. I dislike the old-school D&D magic system from a mechanics viewpoint, not really a concept viewpoint. </p><p></p><p> </p><p></p><p>Agreed. The hobby has stiff competition these days. Continued refinement of the game is necessary to ensure that it is a game that enough people will want to play. Although I really do think you can design a game that isn't a ton of work to prep and still be robust enough for the hardcore.</p><p></p><p> </p><p></p><p></p><p>I think D&D succeeded in spite of its magic system (and other weird subsystems) not because of it. It sort of got carried along like eyes on a cave fish. D&D is popular mostly because it is the biggest brand name in tabletop RPGs, and serves as the gateway to the hobby for most. </p><p> However, if WotC really wants the next edition to please everyone, I have to concede that they have to have something "vance-like" in there, either as an optional system or a specific class that uses magic in that vancian way. At any rate, I do not envy anyone that works at WoTC right now.</p></blockquote><p></p>
[QUOTE="Droogie, post: 5777650, member: 1298"] I suppose we all have a different idea of what makes D&D feel like D&D. For me its classes, levels, some familiar races, and a 20 sided die. Everything else is negotiable. For me, vancian magic is not what defines D&D, it just happens to be the magic system that it uses, and even when I started playing it back in the 80's I always saw room for improvement. For a game that pulls inspiration from so many sources, the magic system always struck me as overly...esoteric? Don't get me wrong, I understand the system just fine, but in typical early gygaxian fashion, it was not the most elegant game design. I think you can have a system where magic feels special and rare that doesn't use a slot-based system where spell levels mean something different than character levels. I dislike the old-school D&D magic system from a mechanics viewpoint, not really a concept viewpoint. Agreed. The hobby has stiff competition these days. Continued refinement of the game is necessary to ensure that it is a game that enough people will want to play. Although I really do think you can design a game that isn't a ton of work to prep and still be robust enough for the hardcore. I think D&D succeeded in spite of its magic system (and other weird subsystems) not because of it. It sort of got carried along like eyes on a cave fish. D&D is popular mostly because it is the biggest brand name in tabletop RPGs, and serves as the gateway to the hobby for most. However, if WotC really wants the next edition to please everyone, I have to concede that they have to have something "vance-like" in there, either as an optional system or a specific class that uses magic in that vancian way. At any rate, I do not envy anyone that works at WoTC right now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vancian? Why can't we let it go?
Top