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Vancian? Why can't we let it go?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5777657" data-attributes="member: 54877"><p>I say yes as well, but I wouldn't stop there. I think they should be able to cast them without using any slots, and I'm not even sure 10th level is soon enough. Basically, in a 3E-style system I think a caster should only track slots for about their top 3 levels of spells. Such a system, however, would probably require some rebalancing of certain spell scaling, which was in place to make some of those lower-level spells worth a slot in the first place.</p><p> </p><p>Basically, the more slots you have and the more minor the effects in the slots, the less "Vancian" it becomes.</p><p> </p><p>The exception would be options turned on for "operational play" -- the typical resource management game that so many people played in the early D&D dungeon exploration. If you are tracking arrows and vials of oil and encumbrance, and every detail matters, then tracking each prepared and specific use of each low-level spell is part and parcel of the central fun. Heck, carefully using those low-level spells for utility effects is part of how you make that work. But the more you move away from operational play, the less important low-level magic becomes (generally, it isn't a hard and fast rule).</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5777657, member: 54877"] I say yes as well, but I wouldn't stop there. I think they should be able to cast them without using any slots, and I'm not even sure 10th level is soon enough. Basically, in a 3E-style system I think a caster should only track slots for about their top 3 levels of spells. Such a system, however, would probably require some rebalancing of certain spell scaling, which was in place to make some of those lower-level spells worth a slot in the first place. Basically, the more slots you have and the more minor the effects in the slots, the less "Vancian" it becomes. The exception would be options turned on for "operational play" -- the typical resource management game that so many people played in the early D&D dungeon exploration. If you are tracking arrows and vials of oil and encumbrance, and every detail matters, then tracking each prepared and specific use of each low-level spell is part and parcel of the central fun. Heck, carefully using those low-level spells for utility effects is part of how you make that work. But the more you move away from operational play, the less important low-level magic becomes (generally, it isn't a hard and fast rule). [/QUOTE]
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Vancian? Why can't we let it go?
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