Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vancian? Why can't we let it go?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Carlsen" data-source="post: 5778788" data-attributes="member: 61749"><p>This sums it up pretty well, but it also leads to one of the problems I have with the 3rd Edition implementation: Spell slots by spell level.</p><p></p><p>In my mind, a wizard would have a limited amount of total "space" for prepared spells, but how that space is used is flexible. Higher level spells would take more space than lower level spells. So, I could choose to have a few high level spells, or several lower level spells.</p><p></p><p>But that's not how it works. Each spell level is given it's own specific space. Lower level spells can use higher level space, but higher level spells can't use lower level space. But there's absolutely no fluff reason why this should be so.</p><p></p><p>Then there's the fact that, due to the way saves work, lower level spells stop being effective in an offensive manner, and not because their effects wouldn't be useful, but because enemies always make their saves.</p><p></p><p>Despite that, a wizard must still track lower level spell slots.</p><p></p><p>These, though, are implementation problems, and solvable. Some more thoughts on what's possible:</p><p></p><p>More powerful spells should be more powerful because of their effects. Resisting the effects of a spell should have nothing to do with the level of a spell, with the exception that a higher level character or monster might have better resistances to the simpler and more common effects provided by low level spells.</p><p></p><p>Wizards should be provided a certain amount of preparation space. Some spells take up more space than others. </p><p></p><p>Conceptually, the amount of space a spell takes might be separate from it's level. For example, burning hands and fireball could both be the same level, because they both do simple fire damage, but fireball would take up more space because it's an area of effect spell. I won't say this <em>is</em> the right direction, but it's worth considering.</p><p></p><p>In fact, if we want to preserve the idea that all spells must be prepared, but we don't want caster's running out, perhaps some spells stay prepared after being cast. They still take up space and have to be chosen beforehand, but can be used indefinitely.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 5778788, member: 61749"] This sums it up pretty well, but it also leads to one of the problems I have with the 3rd Edition implementation: Spell slots by spell level. In my mind, a wizard would have a limited amount of total "space" for prepared spells, but how that space is used is flexible. Higher level spells would take more space than lower level spells. So, I could choose to have a few high level spells, or several lower level spells. But that's not how it works. Each spell level is given it's own specific space. Lower level spells can use higher level space, but higher level spells can't use lower level space. But there's absolutely no fluff reason why this should be so. Then there's the fact that, due to the way saves work, lower level spells stop being effective in an offensive manner, and not because their effects wouldn't be useful, but because enemies always make their saves. Despite that, a wizard must still track lower level spell slots. These, though, are implementation problems, and solvable. Some more thoughts on what's possible: More powerful spells should be more powerful because of their effects. Resisting the effects of a spell should have nothing to do with the level of a spell, with the exception that a higher level character or monster might have better resistances to the simpler and more common effects provided by low level spells. Wizards should be provided a certain amount of preparation space. Some spells take up more space than others. Conceptually, the amount of space a spell takes might be separate from it's level. For example, burning hands and fireball could both be the same level, because they both do simple fire damage, but fireball would take up more space because it's an area of effect spell. I won't say this [I]is[/I] the right direction, but it's worth considering. In fact, if we want to preserve the idea that all spells must be prepared, but we don't want caster's running out, perhaps some spells stay prepared after being cast. They still take up space and have to be chosen beforehand, but can be used indefinitely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vancian? Why can't we let it go?
Top