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Vancian? Why can't we let it go?
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<blockquote data-quote="SSquirrel" data-source="post: 5780188" data-attributes="member: 5202"><p>I just finished page 1, so some of this may already be pointed out.</p><p></p><p></p><p></p><p>You do remember that Sleep was a Daily spell right? That's the opportunity cost right there. Plus, you could miss. Sleep is an extremely nice spell in 4th Ed, but you also skip a lot of other very nice spells to use it. I do appreciate that the old level limitations on who it can be cast on aren't there to make it useless after X level tho.</p><p></p><p></p><p></p><p></p><p>I'm sorry, I missed the part where a) most Wizards had stats that made them great at ranged attacks or b) that when you sign up to be a mystical controller of the elements and such that you want to cast 2 spells and then sit back and throw daggers or crossbows. That was the worst part of every earlier edition IMO. I know, I've played Wizards for 24 years from Basic onward. Low level 3rd Ed especially felt awful. Yeah I had a crossbow now instead of daggers or darts, but it didn't feel very magical to me. </p><p></p><p></p><p></p><p></p><p>You had a certain number of spell slots for each level, like Vancian magic, but you didn't have the extra limitation of having to pick which ones you could cast that day. I could cast FIR2 instead of ICE2 until I was out of spell slots for that level w/no problems. 3E Sorcerors were almost what I wanted, b/c they had more spells per day (ie less sitting in the back w/a crossbow action), but the limited number of choices usually meant I still had to pile up different attack spells or we would be hurting, losing the flexibility of the Wizard.</p><p></p><p></p><p></p><p></p><p>Yep, doesn't concern me at all. I'm glad Gary liked the books and enjoyed the magic system. Vancian has always felt wrong to me and even tho I think the Arcana Evolved version of it is probably the best version out there, I still want better for my game of choice. Kill that sacred cow, make tasty burger <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4E has less immediate flexibility, but also has at will cantrips and basic attacks and rituals to cover the flexibility angle. Its limits on specific powers and the different encounter types to limit them are a different form of Vancian really, but they are different enough from the old to still let me never have to fall back on my crossbow and for that I am eternally grateful. If I want to be using a bow all day, I'll play a Ranger <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5780188, member: 5202"] I just finished page 1, so some of this may already be pointed out. You do remember that Sleep was a Daily spell right? That's the opportunity cost right there. Plus, you could miss. Sleep is an extremely nice spell in 4th Ed, but you also skip a lot of other very nice spells to use it. I do appreciate that the old level limitations on who it can be cast on aren't there to make it useless after X level tho. I'm sorry, I missed the part where a) most Wizards had stats that made them great at ranged attacks or b) that when you sign up to be a mystical controller of the elements and such that you want to cast 2 spells and then sit back and throw daggers or crossbows. That was the worst part of every earlier edition IMO. I know, I've played Wizards for 24 years from Basic onward. Low level 3rd Ed especially felt awful. Yeah I had a crossbow now instead of daggers or darts, but it didn't feel very magical to me. You had a certain number of spell slots for each level, like Vancian magic, but you didn't have the extra limitation of having to pick which ones you could cast that day. I could cast FIR2 instead of ICE2 until I was out of spell slots for that level w/no problems. 3E Sorcerors were almost what I wanted, b/c they had more spells per day (ie less sitting in the back w/a crossbow action), but the limited number of choices usually meant I still had to pile up different attack spells or we would be hurting, losing the flexibility of the Wizard. Yep, doesn't concern me at all. I'm glad Gary liked the books and enjoyed the magic system. Vancian has always felt wrong to me and even tho I think the Arcana Evolved version of it is probably the best version out there, I still want better for my game of choice. Kill that sacred cow, make tasty burger :) 4E has less immediate flexibility, but also has at will cantrips and basic attacks and rituals to cover the flexibility angle. Its limits on specific powers and the different encounter types to limit them are a different form of Vancian really, but they are different enough from the old to still let me never have to fall back on my crossbow and for that I am eternally grateful. If I want to be using a bow all day, I'll play a Ranger :) [/QUOTE]
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