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Vancian? Why can't we let it go?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5782000" data-attributes="member: 19675"><p><em>Those</em> people are clearly every bit as out of touch with the history of the game as are the Vancian banishers.</p><p></p><p></p><p>I only used point based psionics as an exemplar- its the way psionics has been handled since it was put in the game in AD&D's books.</p><p></p><p>However, even though there's nothing wrong with using variants of all the past systems's mechanics for other classes- such as a point-based mage instead of psionicist- as a purely practical matter, WotC cannot design a D&D system* with all of those variants for each caster type.</p><p></p><p>IOW, while there is no mechanical reason why (for example) you can't have full write ups for point-based mages and Vancian psionicists alongside their traditional counterparts, they can only put so much in the books. At some point, they'll have to just give you some guidelines and make the DMs do the conversion work.</p><p></p><p>They've done this before: there are little sidebars in some products that talk about making analogous versions of classes using different casting systems, like the sidebar in the Spellthief that tells you about the Psithief.</p><p></p><p></p><p>I hear you!</p><p></p><p>One of my pipe dreams since 2Ed was announced was that the game designers would fully playtest & support psionics as part of the core, instead of in appendices or supplemental releases.</p><p></p><p>But realistically, there is only so much you can do in terms of playtest & support. After that comes homebrew, such as the time and effort I put into making Incarnum versions of all the OA classes and some of the other casters, like Rangers and Paladins...</p><p></p><p>Were I in charge of 5Ed's development, I'd have a list topped with Vancian and followed by 4 blanks. Those 4 blanks would be filled by the other supernatural systems that would be in the game, presumably something like point-based (since its basically as venerable as Vancian casting), fatigue based, and a couple others that survived playtesting. (My guess is that the AEDU mechanic would survive deep into play testing and could even make the final 5.**)</p><p></p><p>Those 5 systems would be the only ones in official 5Ed products, ever. They would also each be slated for full support, both in terms of additional appropriate powers, feats, and classes being added to the game, and in adventure/campaign writing guidelines.</p><p></p><p>More than that and it really becomes an unwieldy mess. It's not an accident that M:tG keeps having broken card combinations come up.</p><p></p><p></p><p></p><p></p><p>* unless you go to a point-buy system like HERO or GURPS.</p><p></p><p>** that is not an intentional nBSG reference.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5782000, member: 19675"] [I]Those[/I] people are clearly every bit as out of touch with the history of the game as are the Vancian banishers. I only used point based psionics as an exemplar- its the way psionics has been handled since it was put in the game in AD&D's books. However, even though there's nothing wrong with using variants of all the past systems's mechanics for other classes- such as a point-based mage instead of psionicist- as a purely practical matter, WotC cannot design a D&D system* with all of those variants for each caster type. IOW, while there is no mechanical reason why (for example) you can't have full write ups for point-based mages and Vancian psionicists alongside their traditional counterparts, they can only put so much in the books. At some point, they'll have to just give you some guidelines and make the DMs do the conversion work. They've done this before: there are little sidebars in some products that talk about making analogous versions of classes using different casting systems, like the sidebar in the Spellthief that tells you about the Psithief. I hear you! One of my pipe dreams since 2Ed was announced was that the game designers would fully playtest & support psionics as part of the core, instead of in appendices or supplemental releases. But realistically, there is only so much you can do in terms of playtest & support. After that comes homebrew, such as the time and effort I put into making Incarnum versions of all the OA classes and some of the other casters, like Rangers and Paladins... Were I in charge of 5Ed's development, I'd have a list topped with Vancian and followed by 4 blanks. Those 4 blanks would be filled by the other supernatural systems that would be in the game, presumably something like point-based (since its basically as venerable as Vancian casting), fatigue based, and a couple others that survived playtesting. (My guess is that the AEDU mechanic would survive deep into play testing and could even make the final 5.**) Those 5 systems would be the only ones in official 5Ed products, ever. They would also each be slated for full support, both in terms of additional appropriate powers, feats, and classes being added to the game, and in adventure/campaign writing guidelines. More than that and it really becomes an unwieldy mess. It's not an accident that M:tG keeps having broken card combinations come up. * unless you go to a point-buy system like HERO or GURPS. ** that is not an intentional nBSG reference. [/QUOTE]
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