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*Pathfinder & Starfinder
Vancian? Why can't we let it go?
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<blockquote data-quote="Jeff Carlsen" data-source="post: 5783399" data-attributes="member: 61749"><p>The argument isn't that he has to be. It's that he should, in some form, be functional in such a fight beyond his ability to drop his very limited selection of level equivalent spells.</p><p></p><p>Previous editions, third being the most familiar to me, didn't handle this very well. By level 10, a wizard had a lot of spell slots, but mostly for lower level spells that the target would easily save against. When the wizard's effective spells ran out, he was no longer functional.</p><p></p><p>Charged magic items helped this, but their existence allows for staves and wands that were, effectively, more potent than a wizard, which doesn't seem right.</p><p></p><p>Now, a reduced focus on level dependent fights deals with a lot of this problem.</p><p></p><p>So too would increasing a wizard's martial prowess, not to that of a Fighter, but enough to be effective. There are some story reasons why this might be a good choice, which is all I've been trying to argue. It's certainly not my preferred solution.</p><p></p><p>Instead, I'd much rather make adjustments to the Vancian mechanics to keep the Wizard flinging magic effectively even when resources are low.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 5783399, member: 61749"] The argument isn't that he has to be. It's that he should, in some form, be functional in such a fight beyond his ability to drop his very limited selection of level equivalent spells. Previous editions, third being the most familiar to me, didn't handle this very well. By level 10, a wizard had a lot of spell slots, but mostly for lower level spells that the target would easily save against. When the wizard's effective spells ran out, he was no longer functional. Charged magic items helped this, but their existence allows for staves and wands that were, effectively, more potent than a wizard, which doesn't seem right. Now, a reduced focus on level dependent fights deals with a lot of this problem. So too would increasing a wizard's martial prowess, not to that of a Fighter, but enough to be effective. There are some story reasons why this might be a good choice, which is all I've been trying to argue. It's certainly not my preferred solution. Instead, I'd much rather make adjustments to the Vancian mechanics to keep the Wizard flinging magic effectively even when resources are low. [/QUOTE]
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Vancian? Why can't we let it go?
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