Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vancian? Why can't we let it go?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5783439" data-attributes="member: 42582"><p>The question is, what does good/bad mean?</p><p></p><p>In AD&D, a wizard's base attack at first level is one less than a fighter's. A fighter is likely also to have better stats for fighting, but won't have a bonus to hit in melee with a STR of less than 17, and STR needs to be 18/51 to give a bonus to hit of +2.</p><p></p><p>As levels are gained, the wizard's bse attack increases at 2 or 3 every 5 levels, while the fighter increases by 2 every 2 levels (with an option for 1 every level). The "worseness" of the wizard therefore increases over time, but (i) the absolute difference that opens up is not going to be bigger than the contribution of the d20 roll, and (ii) except for demons, devils and some dragons, high level monsters don't have noticeably higher ACs than do low level monsters - most of their defence is in hit points.</p><p></p><p>3E's base attack bonuses superficially look similar to AD&D's, or even more generous to the wizard (+1 to hit per 2 levels), but the difference made by stats is a lot greater - most fighter's will have a stat bonus +3 or more ahead of the wizard's at first level, and only growing from their as levels and items are gained. And monster ACs grow at a much faster rate than they do in AD&D, so the wizard's failure to keep up with the fighter dooms him/her to an inability to hit in melee.</p><p></p><p>In 4e, at first level the difference between the wizard and the fighter in melee is similar to 3E: the fighter gets a +1 bonus, and has the stat advantage. As levels are gained, the level bonus of the two is the same, but the stat advantage runs the fighter's way, and monster defences still scale very steeply compared to AD&D.</p><p></p><p>My thoughts: if defences are expected to scale in a linear fashion with level, than every class needs to have attacks that scale similarly, <em>unless</em> you want certain tactics to be completely unviable at higher levels, in which case some alternative needs to be provided.</p><p></p><p>Even at paragon tier in 4e (my game is currently 15th level), mundane attacks are completely unviable for a wizard PC, whose STR started with a +0 bonus and has not shifted from that baseline for 14 levels. The fighter, who was +4 better at first level (16 STR plus class bonus), is now +6 better (20 STR plus class bonus) <em>and</em> has the powers (especially encounter and daily powers) to make melee a viable strategy at that level. If the wizard were to try to engage in melee (or use mundane missiles, for that matter) the contribution would be almost literally irrelevant - even if he hit, his damage, without stat bonuses on mere basic attacks, would be negligible, and he would have no capacity to impose effects.</p><p></p><p>4e more or less copes with this because (i) it gives the wizard a lot of viable non-melee strategies, and (ii) for those who want to play melee-viable wizards it has a range of other options like Swordmages, Battledancers, melee Warlocks and Bards, etc.</p><p></p><p>But for a simple game, as D&Dnext is meant to be (at least at its core), then these other options are less likely to be available. In which case, I think that the melee/magic gap for wizards probably should be kept closer, at all levels, to what it is at first level, and at first level should probably be brought closer to AD&D than to 3E/4e. The fact that a fighter is a skilled combatant who only improves with levels can be reflected in other ways - like manoeuvres, for example, or doing close bursts with weapons - rather than in sheer bonuses to hit.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5783439, member: 42582"] The question is, what does good/bad mean? In AD&D, a wizard's base attack at first level is one less than a fighter's. A fighter is likely also to have better stats for fighting, but won't have a bonus to hit in melee with a STR of less than 17, and STR needs to be 18/51 to give a bonus to hit of +2. As levels are gained, the wizard's bse attack increases at 2 or 3 every 5 levels, while the fighter increases by 2 every 2 levels (with an option for 1 every level). The "worseness" of the wizard therefore increases over time, but (i) the absolute difference that opens up is not going to be bigger than the contribution of the d20 roll, and (ii) except for demons, devils and some dragons, high level monsters don't have noticeably higher ACs than do low level monsters - most of their defence is in hit points. 3E's base attack bonuses superficially look similar to AD&D's, or even more generous to the wizard (+1 to hit per 2 levels), but the difference made by stats is a lot greater - most fighter's will have a stat bonus +3 or more ahead of the wizard's at first level, and only growing from their as levels and items are gained. And monster ACs grow at a much faster rate than they do in AD&D, so the wizard's failure to keep up with the fighter dooms him/her to an inability to hit in melee. In 4e, at first level the difference between the wizard and the fighter in melee is similar to 3E: the fighter gets a +1 bonus, and has the stat advantage. As levels are gained, the level bonus of the two is the same, but the stat advantage runs the fighter's way, and monster defences still scale very steeply compared to AD&D. My thoughts: if defences are expected to scale in a linear fashion with level, than every class needs to have attacks that scale similarly, [I]unless[/I] you want certain tactics to be completely unviable at higher levels, in which case some alternative needs to be provided. Even at paragon tier in 4e (my game is currently 15th level), mundane attacks are completely unviable for a wizard PC, whose STR started with a +0 bonus and has not shifted from that baseline for 14 levels. The fighter, who was +4 better at first level (16 STR plus class bonus), is now +6 better (20 STR plus class bonus) [I]and[/I] has the powers (especially encounter and daily powers) to make melee a viable strategy at that level. If the wizard were to try to engage in melee (or use mundane missiles, for that matter) the contribution would be almost literally irrelevant - even if he hit, his damage, without stat bonuses on mere basic attacks, would be negligible, and he would have no capacity to impose effects. 4e more or less copes with this because (i) it gives the wizard a lot of viable non-melee strategies, and (ii) for those who want to play melee-viable wizards it has a range of other options like Swordmages, Battledancers, melee Warlocks and Bards, etc. But for a simple game, as D&Dnext is meant to be (at least at its core), then these other options are less likely to be available. In which case, I think that the melee/magic gap for wizards probably should be kept closer, at all levels, to what it is at first level, and at first level should probably be brought closer to AD&D than to 3E/4e. The fact that a fighter is a skilled combatant who only improves with levels can be reflected in other ways - like manoeuvres, for example, or doing close bursts with weapons - rather than in sheer bonuses to hit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vancian? Why can't we let it go?
Top