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Vancian? Why can't we let it go?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5783640" data-attributes="member: 19675"><p>Yes, 100% aware of that...and stand by my original statement.</p><p></p><p></p><p></p><p></p><p>And I respectfully disagree that that should be the case. Again, I like it the way it is, especially in light of the availability of spells that let the wizard outshine the fighter types in melee.</p><p></p><p></p><p></p><p>How do you defeat an aircraft carrier? Despite being the most powerful ships at sea, they have a weakness in that they do not have a strong <em>inherent </em> ability to defend themselves from foes that get past their planes and the more conventionally armed ships in the naval strike group. Their defensive armament is negligible compared to their offensive strike capability.</p><p></p><p>And the wizard is the Nimitz class carrier of D&D.</p><p></p><p>In a game in which spell disruption has become virtually non-existent, the Wizard's main weakness is exposed when he is forced to tangle with that warrior he failed to kill at a distance.</p><p></p><p>You know, like in the Conan stories...or the Fafhrd & Grey Mouser stories...or in the stories set in Niven's world of fading magic...and so on.</p><p></p><p>Long story short- the wizard who is <em>extremely</em> outclassed by the warrior who closes on him is a very common trope in fantasy. Make that melee proficiency gap too small and you lose that from the game.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5783640, member: 19675"] Yes, 100% aware of that...and stand by my original statement. And I respectfully disagree that that should be the case. Again, I like it the way it is, especially in light of the availability of spells that let the wizard outshine the fighter types in melee. How do you defeat an aircraft carrier? Despite being the most powerful ships at sea, they have a weakness in that they do not have a strong [I]inherent [/I] ability to defend themselves from foes that get past their planes and the more conventionally armed ships in the naval strike group. Their defensive armament is negligible compared to their offensive strike capability. And the wizard is the Nimitz class carrier of D&D. In a game in which spell disruption has become virtually non-existent, the Wizard's main weakness is exposed when he is forced to tangle with that warrior he failed to kill at a distance. You know, like in the Conan stories...or the Fafhrd & Grey Mouser stories...or in the stories set in Niven's world of fading magic...and so on. Long story short- the wizard who is [I]extremely[/I] outclassed by the warrior who closes on him is a very common trope in fantasy. Make that melee proficiency gap too small and you lose that from the game. [/QUOTE]
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Vancian? Why can't we let it go?
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