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Vancian? Why can't we let it go?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5783671" data-attributes="member: 19675"><p>Well, it's not purely about balance or me, it's also about fluff/mechanical sim.</p><p></p><p>As a kid, I played soccer in the same league as some of Germany's great players of the 1990s. I mainly played fullback (and a bit of goalie), and I shut down my portion of the field. Even as late as college, I was playing at a very high level of competence- high enough to be recruited for my college's team. But I didn't <em>live, breathe and eat</em> the game, so I passed on it. I turned to things like art, philosophy, and economics.</p><p></p><p>Meanwhile, the guys I played against as a kid learned to do things I simply could not do. OTOH, there are things I can do they cannot even hope to match.</p><p></p><p>Similarly, the warrior and the wizard represent 2 kinds of extreme specialization, and the more you specialize in something, the more other things suffer.</p><p></p><p>As the wizard learns the deeper mysteries of the arcane world, the understanding comes harder; it takes more time and effort to truly grasp what is being revealed to his mind. While the warrior may understand a creature is vulnerable to a spear made of hawthorne, the wizard understands <em>why</em>, and may be able use that knowledge to find a more efficient way of killing it.</p><p></p><p>And while <strong>he's</strong> poring over the tomes, the warrior is learning the finer points of combat. He'll be mastering feints, thrusts and parries that a casually trained combatant will never see until its too late. And that's for starters. From there he'll learn how to shift his weight to gain leverage, head & body fakes that seem to suggest a vulnerable opening which will disappear as soon as a foe commits to strike there. And more besides...</p><p></p><p>IOW, the gap should increase in the game because the gap would increase IRL given analogous dedication to a specialized field of study.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5783671, member: 19675"] Well, it's not purely about balance or me, it's also about fluff/mechanical sim. As a kid, I played soccer in the same league as some of Germany's great players of the 1990s. I mainly played fullback (and a bit of goalie), and I shut down my portion of the field. Even as late as college, I was playing at a very high level of competence- high enough to be recruited for my college's team. But I didn't [I]live, breathe and eat[/I] the game, so I passed on it. I turned to things like art, philosophy, and economics. Meanwhile, the guys I played against as a kid learned to do things I simply could not do. OTOH, there are things I can do they cannot even hope to match. Similarly, the warrior and the wizard represent 2 kinds of extreme specialization, and the more you specialize in something, the more other things suffer. As the wizard learns the deeper mysteries of the arcane world, the understanding comes harder; it takes more time and effort to truly grasp what is being revealed to his mind. While the warrior may understand a creature is vulnerable to a spear made of hawthorne, the wizard understands [I]why[/I], and may be able use that knowledge to find a more efficient way of killing it. And while [B]he's[/B] poring over the tomes, the warrior is learning the finer points of combat. He'll be mastering feints, thrusts and parries that a casually trained combatant will never see until its too late. And that's for starters. From there he'll learn how to shift his weight to gain leverage, head & body fakes that seem to suggest a vulnerable opening which will disappear as soon as a foe commits to strike there. And more besides... IOW, the gap should increase in the game because the gap would increase IRL given analogous dedication to a specialized field of study. [/QUOTE]
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