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Vancian? Why can't we let it go?
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<blockquote data-quote="jbear" data-source="post: 5783826" data-attributes="member: 75065"><p>Do you think your imagination of how a wizard and a fighter should work or be based on your own real life experiences could be in a way, limited?</p><p></p><p>You don't want to make concessions but would you concede that I might perhaps imagine how a fighter and a wizard should/could be different based on my real life experiences which I'm sure are vastly different from your own, but no less valid (keeping in mind we are talking about a fantasy world and hence none of our assumptions about realism need be accurate whatsoever, real life experiences or not)?</p><p></p><p>Or do you think you have the truth?</p><p></p><p>I don't think I have the truth, just how I prefer the icons that populate my fantasy world to be able to act, which are influenced, I will admit, by the fact I enjoy a game to be acknowledged for what it is (a game), and hence as a DM, I want everyone to be enjoying themselves all the time (even when they are suffering). Here I am sure our opinions will diverge as to what makes an enjoyable game for everyone all the time, but I'm sure, at the bottom we have loads more in common than it would seem from the difference of opinion expressed in this thread.</p><p></p><p>I'll concede that. </p><p></p><p>So my hope is that the diamond at the centre of this iteration as til now yet unnamed is so simple, basic and slick that it cuts to exactly what they want to get at, which is the adventure. And then, once revealed, we can all participate building on the layers that we personally enjoy, which reflect how we imagine our fantasy world to be. Hopefully it will be flexible enough that each of us can run it in the way we enjoy a game to be run. Hopefully making the points raised in this thread, on both sides of the argument, completely moot.</p><p></p><p>Fingers crossed <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="jbear, post: 5783826, member: 75065"] Do you think your imagination of how a wizard and a fighter should work or be based on your own real life experiences could be in a way, limited? You don't want to make concessions but would you concede that I might perhaps imagine how a fighter and a wizard should/could be different based on my real life experiences which I'm sure are vastly different from your own, but no less valid (keeping in mind we are talking about a fantasy world and hence none of our assumptions about realism need be accurate whatsoever, real life experiences or not)? Or do you think you have the truth? I don't think I have the truth, just how I prefer the icons that populate my fantasy world to be able to act, which are influenced, I will admit, by the fact I enjoy a game to be acknowledged for what it is (a game), and hence as a DM, I want everyone to be enjoying themselves all the time (even when they are suffering). Here I am sure our opinions will diverge as to what makes an enjoyable game for everyone all the time, but I'm sure, at the bottom we have loads more in common than it would seem from the difference of opinion expressed in this thread. I'll concede that. So my hope is that the diamond at the centre of this iteration as til now yet unnamed is so simple, basic and slick that it cuts to exactly what they want to get at, which is the adventure. And then, once revealed, we can all participate building on the layers that we personally enjoy, which reflect how we imagine our fantasy world to be. Hopefully it will be flexible enough that each of us can run it in the way we enjoy a game to be run. Hopefully making the points raised in this thread, on both sides of the argument, completely moot. Fingers crossed :heh: [/QUOTE]
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Vancian? Why can't we let it go?
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