Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Vanguard:SOH
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3298136" data-attributes="member: 11760"><p>I want you to come back in six months and confirm that the game worked out for you this way. Because, honestly, you like the same stuff I do in a game, but you're praising Vanguard while consciously ignoring most of what the game is about. That's like playing a game of football for the beautiful turf.</p><p></p><p>If you want a game where you're not going to have to have your nose to the grindstone 24/7 to feel like you've accomplished something, nothing Brad has fingerprints on is going to be that game, IMO. There are a number of other MMORPGs that <em>are</em> designed to allow explorers and casual players to have fun -- WoW, incidentally, gets dissed by Brad regularly for being one of them -- but this is a strange one to look to that for, since it's very consciously not Brad's design goal with his game.</p><p></p><p>Now, he <em>does</em> like separating his players out into tiers, and that requires non-uber players to watch the exploits of the higher tier players (not my notion, Brad's -- he's gone into quite a bit of detail about how this is an important part of the social game), so you will be fulfilling a role in the Vanguard ecosystem, but it doesn't seem like that was one of your stated goals.</p><p></p><p>Honestly, Brad does create nice worlds, although I think some of his design ideals are a little silly, and he likes to dress up griefing as "social gaming," but I think a lot of Vanguard sounds like fun. It's the first major MMORPG to have an Arabian Nights area, for instance. But he's been very clear about his design goals in his regular giant tracts on his message boards. Giving casual players a sense of accomplishment isn't one of them: His earliest posts <em>explicitly say Vanguard isn't the game for them</em>, rather what he believes are the "core" gamers who spend many more hours a week playing are the game's intended audience.</p><p></p><p>If you're looking for a game that you can jump in and out of when you have time, and want to be able to feel like you've gotten something done while playing 45 minutes or 90, and that's it, I would recommend CoX or WoW or even the redesigned EQ1 before I'd recommend Vanguard.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3298136, member: 11760"] I want you to come back in six months and confirm that the game worked out for you this way. Because, honestly, you like the same stuff I do in a game, but you're praising Vanguard while consciously ignoring most of what the game is about. That's like playing a game of football for the beautiful turf. If you want a game where you're not going to have to have your nose to the grindstone 24/7 to feel like you've accomplished something, nothing Brad has fingerprints on is going to be that game, IMO. There are a number of other MMORPGs that [i]are[/i] designed to allow explorers and casual players to have fun -- WoW, incidentally, gets dissed by Brad regularly for being one of them -- but this is a strange one to look to that for, since it's very consciously not Brad's design goal with his game. Now, he [i]does[/i] like separating his players out into tiers, and that requires non-uber players to watch the exploits of the higher tier players (not my notion, Brad's -- he's gone into quite a bit of detail about how this is an important part of the social game), so you will be fulfilling a role in the Vanguard ecosystem, but it doesn't seem like that was one of your stated goals. Honestly, Brad does create nice worlds, although I think some of his design ideals are a little silly, and he likes to dress up griefing as "social gaming," but I think a lot of Vanguard sounds like fun. It's the first major MMORPG to have an Arabian Nights area, for instance. But he's been very clear about his design goals in his regular giant tracts on his message boards. Giving casual players a sense of accomplishment isn't one of them: His earliest posts [i]explicitly say Vanguard isn't the game for them[/i], rather what he believes are the "core" gamers who spend many more hours a week playing are the game's intended audience. If you're looking for a game that you can jump in and out of when you have time, and want to be able to feel like you've gotten something done while playing 45 minutes or 90, and that's it, I would recommend CoX or WoW or even the redesigned EQ1 before I'd recommend Vanguard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Vanguard:SOH
Top