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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 3366415" data-attributes="member: 2810"><p>FWIW, I'm a week into it, am up to level 16 as a bard, and have grouped with more than one other person exactly twice. Most of the time I'm soloing or with one other person. I am surprised at how much soloable stuff there is to do so far, to the point that when I get a quest that says 'Group' I'm kinda surprised. I'm sure that will continue to become more common, but so far they've done an admirable job of inserting solo-friendly content.</p><p></p><p>There are four spheres -- adventuring, crafting, diplomacy and harvesting. Anyone can advance in all four spheres. For example, I have zero interest in crafting, but the diplomacy is fun, so I'm adventuring with my buddy and doing diplomacy when he's crafting or not online. And since I'm adventuring anyway, and my crafter friends give me stuff, I picked up skinning and mining so I could scavenge supplies for them while I'm out exploring. There is no 'mode' per se; you have an equipment screen for each activity, and it automatically switches between equipment when you change activities. Start a diplomatic haggle, and it swaps out your chainmail for a silk shirt. Kill a bear and start skinning it, and it swaps your longsword for a skinning knife. Get jumped in the process, and it brings your sword back. There is no opportunity cost (other than the time investment) to doing all four; you can be a kick-ass fighter with a silver tongue and a craftsman's hands if you want.</p><p></p><p>As for archers, my regular hunting partner is a ranger, and he kicks ass with the bow. He's played a ranger in most other MMOs, too, and says that so far anyway this one is the most archer-friendly.</p><p></p><p>Now, if you want to be a pure crafter, someone is going to have to provide the materials, so whether you get friends or guildmates to do it, or buy stuff from the broker, is up to you. I don't think that's an unfair burden, though, and it at least helps keep money circulating. And so far, I'm using mostly crafted stuff, as its better than the run of the mill drops and what have you. One of the big issues in any MMO is balancing crafted materials with drops such that the crafters still feel useful and the adventurers don't feel like they are on the receiving end of the economic shaft. </p><p></p><p>Anyway, so far it seems as solo-friendly as WoW or EQ2, and more than DDO.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 3366415, member: 2810"] FWIW, I'm a week into it, am up to level 16 as a bard, and have grouped with more than one other person exactly twice. Most of the time I'm soloing or with one other person. I am surprised at how much soloable stuff there is to do so far, to the point that when I get a quest that says 'Group' I'm kinda surprised. I'm sure that will continue to become more common, but so far they've done an admirable job of inserting solo-friendly content. There are four spheres -- adventuring, crafting, diplomacy and harvesting. Anyone can advance in all four spheres. For example, I have zero interest in crafting, but the diplomacy is fun, so I'm adventuring with my buddy and doing diplomacy when he's crafting or not online. And since I'm adventuring anyway, and my crafter friends give me stuff, I picked up skinning and mining so I could scavenge supplies for them while I'm out exploring. There is no 'mode' per se; you have an equipment screen for each activity, and it automatically switches between equipment when you change activities. Start a diplomatic haggle, and it swaps out your chainmail for a silk shirt. Kill a bear and start skinning it, and it swaps your longsword for a skinning knife. Get jumped in the process, and it brings your sword back. There is no opportunity cost (other than the time investment) to doing all four; you can be a kick-ass fighter with a silver tongue and a craftsman's hands if you want. As for archers, my regular hunting partner is a ranger, and he kicks ass with the bow. He's played a ranger in most other MMOs, too, and says that so far anyway this one is the most archer-friendly. Now, if you want to be a pure crafter, someone is going to have to provide the materials, so whether you get friends or guildmates to do it, or buy stuff from the broker, is up to you. I don't think that's an unfair burden, though, and it at least helps keep money circulating. And so far, I'm using mostly crafted stuff, as its better than the run of the mill drops and what have you. One of the big issues in any MMO is balancing crafted materials with drops such that the crafters still feel useful and the adventurers don't feel like they are on the receiving end of the economic shaft. Anyway, so far it seems as solo-friendly as WoW or EQ2, and more than DDO. [/QUOTE]
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