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Vanilla Realms and Strawberry Fields
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<blockquote data-quote="Tsyr" data-source="post: 263590" data-attributes="member: 354"><p>When I refer to a setting as "vanilla", I don't mean that it's become a standard by which all others are judged. Far from it.</p><p></p><p>Vanilla, to me, and I think to a lot of people, basicly equates to "Nothing new here". Greyhawk, Kalamar, Forgotten Realms, and to a lesser extent Dragonlance are all examples of vanilla fantasy campaign settings.</p><p></p><p>Why?</p><p></p><p>They all are basicly a "tried and true" formula with few innovations... Elves live a long time, like natures, are reclusive... Dwarves live mostly underground and are mostly blacksmiths... Halflings are fun-loving... Humans are the cockroach of the earth ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ), there are the standard chromatic dragons in their standard roles (Like I said, Dragonlance is borderline)... It takes place in a setting that resembles no area of earths history exactly, but rather mushes together several periods (Dark ages all the way through the rennisanse)... etc etc. Basicly it's a formula that hasn't changed overmuch since tolkien. You can to to a bookstore and find a ton of novels that feature a setting that you can practicly only tell apart by town and god names. Things like that. That is what _I_ mean when I call something Vanilla.</p><p></p><p>So what campaign settings out there break that mold, in my eyes? Rokugan, Dark Sun, Dragonstar, Spelljammer, Spycraft, Deadlands, Weird Wars, Ravenloft, Shadowrun, Rifts, World of Darkness (Although with as many world of darkness wannabees as there are now, we may start having a problem there too)... </p><p></p><p>Nothing WRONG with Vanilla in the slightest... Heck, my homebrew isn't TERRIBLY innovative, really... And I love Greyhawk and Kalamar dearly... and Dragonlance... (My hatred of the realms is not tied in with it's vanilla-ness)... It's just a term applied to something.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 263590, member: 354"] When I refer to a setting as "vanilla", I don't mean that it's become a standard by which all others are judged. Far from it. Vanilla, to me, and I think to a lot of people, basicly equates to "Nothing new here". Greyhawk, Kalamar, Forgotten Realms, and to a lesser extent Dragonlance are all examples of vanilla fantasy campaign settings. Why? They all are basicly a "tried and true" formula with few innovations... Elves live a long time, like natures, are reclusive... Dwarves live mostly underground and are mostly blacksmiths... Halflings are fun-loving... Humans are the cockroach of the earth ( :D ), there are the standard chromatic dragons in their standard roles (Like I said, Dragonlance is borderline)... It takes place in a setting that resembles no area of earths history exactly, but rather mushes together several periods (Dark ages all the way through the rennisanse)... etc etc. Basicly it's a formula that hasn't changed overmuch since tolkien. You can to to a bookstore and find a ton of novels that feature a setting that you can practicly only tell apart by town and god names. Things like that. That is what _I_ mean when I call something Vanilla. So what campaign settings out there break that mold, in my eyes? Rokugan, Dark Sun, Dragonstar, Spelljammer, Spycraft, Deadlands, Weird Wars, Ravenloft, Shadowrun, Rifts, World of Darkness (Although with as many world of darkness wannabees as there are now, we may start having a problem there too)... Nothing WRONG with Vanilla in the slightest... Heck, my homebrew isn't TERRIBLY innovative, really... And I love Greyhawk and Kalamar dearly... and Dragonlance... (My hatred of the realms is not tied in with it's vanilla-ness)... It's just a term applied to something. [/QUOTE]
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