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Vanilla Realms and Strawberry Fields
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<blockquote data-quote="I'm A Banana" data-source="post: 264988" data-attributes="member: 2067"><p>Vanilla = Plain</p><p></p><p>The Realms are something I coulda thought of while on the crapper. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Seriously...a Gandalf rip-off, a powerful magic godess, the "weave," and a rebellious good guy from an evil race, an evil cult of dragon-worshipers, a kingdom of evil mages...</p><p></p><p>Even before I knew what D&D was, these things popped into my head, and were discarded as too...unoriginal.</p><p></p><p>Then I discovered D&D...and found that FR was a world that embodied everything I had already thought of. It was nothing special...nothing too creative...</p><p></p><p>Then I found that FR had a massive following of fans, and thought: "Hm...these guys must like re-affirming their own ideas in literature..."</p><p></p><p>I give the Realms credit for being first, and doing it well. Not everyone could so eminately shape a re-hash of any decent ideas already thought of. It's a lot harder than it is probably made out to be.</p><p></p><p>But it's nothing special...nothing unique. Greyhawk is that, too. Dragonlance is mostly like that. Kalamar is largely like that.</p><p></p><p>They all have their own "spins." High magic, questionable morals, great heroes, and a world human-dominated. But they're all basically the same thing, just stubtly different.</p><p></p><p>Dark Sun, Planescape, Spelljammer, Dragonstar....these things are largely unique and special, something few people would have thought of or pulled together on their own (except maybe Dragonstar, which gets props for getting it right, just like the Realms does). They're significant departures from the norm. They are many things, but plain is not one of them.</p><p></p><p>The Realms are plain. Uninventive. Unremarkable. Unoriginal. It did these things early, and it did them right, but it did nothing new.</p><p></p><p>It's plain. It's vanilla.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 264988, member: 2067"] Vanilla = Plain The Realms are something I coulda thought of while on the crapper. ;) Seriously...a Gandalf rip-off, a powerful magic godess, the "weave," and a rebellious good guy from an evil race, an evil cult of dragon-worshipers, a kingdom of evil mages... Even before I knew what D&D was, these things popped into my head, and were discarded as too...unoriginal. Then I discovered D&D...and found that FR was a world that embodied everything I had already thought of. It was nothing special...nothing too creative... Then I found that FR had a massive following of fans, and thought: "Hm...these guys must like re-affirming their own ideas in literature..." I give the Realms credit for being first, and doing it well. Not everyone could so eminately shape a re-hash of any decent ideas already thought of. It's a lot harder than it is probably made out to be. But it's nothing special...nothing unique. Greyhawk is that, too. Dragonlance is mostly like that. Kalamar is largely like that. They all have their own "spins." High magic, questionable morals, great heroes, and a world human-dominated. But they're all basically the same thing, just stubtly different. Dark Sun, Planescape, Spelljammer, Dragonstar....these things are largely unique and special, something few people would have thought of or pulled together on their own (except maybe Dragonstar, which gets props for getting it right, just like the Realms does). They're significant departures from the norm. They are many things, but plain is not one of them. The Realms are plain. Uninventive. Unremarkable. Unoriginal. It did these things early, and it did them right, but it did nothing new. It's plain. It's vanilla. [/QUOTE]
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