Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vanishing Projectile Weapons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kreynolds" data-source="post: 529128" data-attributes="member: 2829"><p>Not exactly. It depends upon how you view the abstract nature of the system. Hit Points can also be a representation of your stamina, your ability to stay on your feet and in the fight. In all of my games, I rarely ever actually describe a hit unless its a critical hit, or an attack that deals an obscene amount of damage, like a fireball. Trying to differentiate between a glancing blow, a nick, a scratch, a painful hit, a serious hit, or anything but a life-threatening hit is just more trouble than its worth. Because the hit point system and combat system is so abstract, its assumed that all of these types of injuries are happening in the background, but again, it makes no noticeable impact upon the game at all. If it did, one of the things you would be forced to do is implement a system that involves the wear and tear of armor, weapons, clothing, and other equipment from combat. After all, how can an arrow stick in your body without causing damage to your other equipment? If an arrow stuck in you, its gonna damage something in the process, such as your clothes or armor.</p><p></p><p>Like I said, IMO, it's more trouble than its worth.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 529128, member: 2829"] Not exactly. It depends upon how you view the abstract nature of the system. Hit Points can also be a representation of your stamina, your ability to stay on your feet and in the fight. In all of my games, I rarely ever actually describe a hit unless its a critical hit, or an attack that deals an obscene amount of damage, like a fireball. Trying to differentiate between a glancing blow, a nick, a scratch, a painful hit, a serious hit, or anything but a life-threatening hit is just more trouble than its worth. Because the hit point system and combat system is so abstract, its assumed that all of these types of injuries are happening in the background, but again, it makes no noticeable impact upon the game at all. If it did, one of the things you would be forced to do is implement a system that involves the wear and tear of armor, weapons, clothing, and other equipment from combat. After all, how can an arrow stick in your body without causing damage to your other equipment? If an arrow stuck in you, its gonna damage something in the process, such as your clothes or armor. Like I said, IMO, it's more trouble than its worth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vanishing Projectile Weapons
Top