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Vanishing Projectile Weapons
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<blockquote data-quote="shurai" data-source="post: 529817"><p>To me, having arrows stick and cause extra effects is an awesome idea and will add realism and a bit of complexity to D&D's combat system . . . which is why you should roleplay it instead and have no real rules for it. D&D combat is supposed to be abstract and cinematic, however well it actually succeeds at this.</p><p></p><p>Adding rules for arrows sticking in the victims in a system with armor classes and hit points is putting the cart before the horse. It's like going out of your way to recycle your toilet paper tubes while at the same time throwing your daily newspaper out the window after you finish breakfast.</p><p></p><p>But, it's your game if you're the one at the table, so if your players all like the idea, run with it. : ]</p><p></p><p>-S</p></blockquote><p></p>
[QUOTE="shurai, post: 529817"] To me, having arrows stick and cause extra effects is an awesome idea and will add realism and a bit of complexity to D&D's combat system . . . which is why you should roleplay it instead and have no real rules for it. D&D combat is supposed to be abstract and cinematic, however well it actually succeeds at this. Adding rules for arrows sticking in the victims in a system with armor classes and hit points is putting the cart before the horse. It's like going out of your way to recycle your toilet paper tubes while at the same time throwing your daily newspaper out the window after you finish breakfast. But, it's your game if you're the one at the table, so if your players all like the idea, run with it. : ] -S [/QUOTE]
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