Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Vanity Frankenstein 5E: My homebrew D&D project [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 9568689" data-attributes="member: 11"><p><strong>Fighter</strong></p><p></p><p>Fighters are found on any battlefield. Questing knights, royal champions, elite soldiers, salty marines, and hardened mercenaries—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it.</p><p></p><p>Fighters master various weapon techniques, and a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and extensive specialization makes Fighters superior combatants and perhaps the most diverse and common of the character classes.</p><p></p><p><strong>Fighter Alignment</strong></p><p>Fighters have as diverse a view on issues of cosmic matter and personal ethics as mortals of any class or profession might. A fighter is as likely to be an agent of chaos, as a defender of order, or a withdrawn observer of life who is mostly interested their own personal motives and goals. Similarly, a fighter is as bound do evil or good as anyone else shaped by the mortal world with its spiritual influences.</p><p></p><p><strong>Fighters in the Inchoate Empires</strong></p><p></p><p>In many ways, the Empires are lands that all belong to fighters, both in the terms of the large warbands that patrol its many shifting and violent borders, and in terms of increased value placed on martial prowess in a place where magic’s effects are dampened and not as reliable. Learning how to fight and to take a role in military missions is a common way to try to make a place for yourself in the Inchoate Empires. There are as many fighters as there are reasons to leave the Empires behind forever.</p><p></p><p><strong>Fighters in Makrinos</strong></p><p></p><p>While most able-bodied adults in Makrinos have the very basic training needed to take part in a mustered militia, most are still do not have the skill and specialization to be a Fighter. Those who are fighters might be the Bailiffs of large towns or cities, officers in the militia (usually a scion of a formerly noble family), bandit leaders, mercenaries for hire, but most often, adventurers.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9568689, member: 11"] [B]Fighter[/B] Fighters are found on any battlefield. Questing knights, royal champions, elite soldiers, salty marines, and hardened mercenaries—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and extensive specialization makes Fighters superior combatants and perhaps the most diverse and common of the character classes. [B]Fighter Alignment[/B] Fighters have as diverse a view on issues of cosmic matter and personal ethics as mortals of any class or profession might. A fighter is as likely to be an agent of chaos, as a defender of order, or a withdrawn observer of life who is mostly interested their own personal motives and goals. Similarly, a fighter is as bound do evil or good as anyone else shaped by the mortal world with its spiritual influences. [B]Fighters in the Inchoate Empires[/B] In many ways, the Empires are lands that all belong to fighters, both in the terms of the large warbands that patrol its many shifting and violent borders, and in terms of increased value placed on martial prowess in a place where magic’s effects are dampened and not as reliable. Learning how to fight and to take a role in military missions is a common way to try to make a place for yourself in the Inchoate Empires. There are as many fighters as there are reasons to leave the Empires behind forever. [B]Fighters in Makrinos[/B] While most able-bodied adults in Makrinos have the very basic training needed to take part in a mustered militia, most are still do not have the skill and specialization to be a Fighter. Those who are fighters might be the Bailiffs of large towns or cities, officers in the militia (usually a scion of a formerly noble family), bandit leaders, mercenaries for hire, but most often, adventurers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Vanity Frankenstein 5E: My homebrew D&D project [+]
Top