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Vanity Frankenstein 5E: My homebrew D&D project [+]
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<blockquote data-quote="el-remmen" data-source="post: 9617421" data-attributes="member: 11"><p>Okay, so I'd love some feedback from anyone willing to read a few pages of introductory material.</p><p></p><p>Imagine you were gonna join a campaign I was running and I gave you these two documents to look over. One is a general "How to make a character" overview (chapter 0) and the other is a little info about the setting and general conceit for campaigns run in the setting.</p><p></p><p>The problem is, I find it really hard to figure out what people may need or want to know before joining a game. I get a little too close and a little lost in the weeds (for example, pretty sure I don't need any of the detailed political info about the Republic of Makrinos). Leaving aside the fact that the setting info is too long at 2 and a half pages and assume that any <em>mechanical</em> questions are answered in the specific chapters on classes, people, and backgrounds, what is missing? What would you want to know? What is confusing?</p><p></p><p>I am trying to keep it generic with the understanding that specific campaigns in the same setting might have different themes and approaches. I tend to run a kind of guided sandbox style, but have (and would again) run much more focused campaigns around a tighter theme or plot.</p><p></p><p>Anyway, thanks ahead of time for anyone who actually reads this and gives some feedback about what else you'd want to know or what is unclear.</p><p></p><p><strong>Setting info:</strong></p><p>[MEDIA=googledrive]19oDZp8JhgrLINNYLL7J5IL2-f8HEl0rX[/MEDIA]</p><p></p><p><strong>Character Creation Chapter:</strong></p><p>[MEDIA=googledrive]18xtyk7WFwi_9R4Q5npZHDT32UzXDebKf[/MEDIA]</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9617421, member: 11"] Okay, so I'd love some feedback from anyone willing to read a few pages of introductory material. Imagine you were gonna join a campaign I was running and I gave you these two documents to look over. One is a general "How to make a character" overview (chapter 0) and the other is a little info about the setting and general conceit for campaigns run in the setting. The problem is, I find it really hard to figure out what people may need or want to know before joining a game. I get a little too close and a little lost in the weeds (for example, pretty sure I don't need any of the detailed political info about the Republic of Makrinos). Leaving aside the fact that the setting info is too long at 2 and a half pages and assume that any [I]mechanical[/I] questions are answered in the specific chapters on classes, people, and backgrounds, what is missing? What would you want to know? What is confusing? I am trying to keep it generic with the understanding that specific campaigns in the same setting might have different themes and approaches. I tend to run a kind of guided sandbox style, but have (and would again) run much more focused campaigns around a tighter theme or plot. Anyway, thanks ahead of time for anyone who actually reads this and gives some feedback about what else you'd want to know or what is unclear. [B]Setting info:[/B] [MEDIA=googledrive]19oDZp8JhgrLINNYLL7J5IL2-f8HEl0rX[/MEDIA] [B]Character Creation Chapter:[/B] [MEDIA=googledrive]18xtyk7WFwi_9R4Q5npZHDT32UzXDebKf[/MEDIA] [/QUOTE]
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