Here`s a preview of the Magic power from 2nd edition. Itś not exactly a VPP, but it has the same basic function. And bear in mind that this power is relatively cheap, so the character could have this and a few other powers besides. Alternate Power feats are feats you buy that let you substitute another power without having to spend a hero point.
MAGIC
Effect: General
Action: Standard
Range: Ranged
Duration: Instant
Cost: 2 points per rank
You are a sorcerer, witch, or wizard, able to cast a variety of magical spells. Choose one of the power feats below or any other power with a total cost of (power rank x 2) points as the default power your Magic grants you. You can acquire others as Alternate Power feats. All powers obtained using Magic have the magic descriptor. So a magical flame blast is both fire and magical in nature.
Characters with Magic often have a Power Loss drawback (see Drawbacks): if they are unable to freely speak and gesture to cast spells, they cannot use Magic (or any related magical powers reliant on spellcasting). This drawback, although common, is not required.
Sample Power Feats (Spells)
• Fog of Forgetfulness: Swirling mists rise up around the target and blank out a particular memory if the target fails a Will saving throw (DC 10 + rank). Good magicians typically use this spell to protect innocents from truths too terrible or dangerous for them to know while evil magicians use it to cover their tracks.
• Light of Truth: A beam of blazing light radiates from the magician’s outstretched hand, nullifying any Concealment, Illusion, or Obscure effects it touches (roll d20 + Magic rank vs. d20 + power rank).
• Mystic Blast: A bolt of magical force strikes as a ranged attack, inflicting damage equal to your power rank.
• Mystic Binding: Bands of magical energy entrap the target of this spell, like a Snare at your Magic power rank.
• Mystic Passage: This spell teleports you across a distance, like Teleport at your Magic rank.
• Alternate Powers: You can acquire virtually any other suitable power as an Alternate Power feat of Magic, although such powers are limited to a cost and rank no greater than your Magic power, as usual. Common Alternate Powers suitable for Magic spells include: Concealment, Dazzle, Element Control, ESP, Force Field, Healing, Illusion, Mind Control, Nullify, Obscure, Possession, Super-Movement (dimensional), and Telekinesis.
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