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General Tabletop Discussion
*Pathfinder & Starfinder
"Variable Resistance" v. Mutiple Damage Types
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<blockquote data-quote="Aegeri" data-source="post: 5409816" data-attributes="member: 78116"><p>The best solution for variable resistance - which is pointless half the time anyway as PCs that invest in energy types usually ignore resistance anyway - is to remove it using the powers from Demonomicon. In fact if Demonomicon did anything right it's ensuring daemons can get rid of the almost entirely useless variable resistance.</p><p></p><p>This is actually not correct at all. <strong>Free actions count as immediate reactions unless expressly required to be something else to function</strong>. So for example there are indeed free action powers that need to interrupt a power to work, but if Variable Resistance is one of these is extremely debatable. By RAW variable resistance triggers after the attack resolves because it resolves as an immediate reaction and so cannot prevent the damage (it is also in response to being damaged - not attacked by a power with the keyword involved).</p><p></p><p>You can check page 197 of the Rules Compendium for the rules on what kind of timing powers that aren't immediate or opportunity actions resolve.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5409816, member: 78116"] The best solution for variable resistance - which is pointless half the time anyway as PCs that invest in energy types usually ignore resistance anyway - is to remove it using the powers from Demonomicon. In fact if Demonomicon did anything right it's ensuring daemons can get rid of the almost entirely useless variable resistance. This is actually not correct at all. [B]Free actions count as immediate reactions unless expressly required to be something else to function[/B]. So for example there are indeed free action powers that need to interrupt a power to work, but if Variable Resistance is one of these is extremely debatable. By RAW variable resistance triggers after the attack resolves because it resolves as an immediate reaction and so cannot prevent the damage (it is also in response to being damaged - not attacked by a power with the keyword involved). You can check page 197 of the Rules Compendium for the rules on what kind of timing powers that aren't immediate or opportunity actions resolve. [/QUOTE]
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Community
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*Pathfinder & Starfinder
"Variable Resistance" v. Mutiple Damage Types
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