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General Tabletop Discussion
*Dungeons & Dragons
Variable Short and Long rests
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<blockquote data-quote="delericho" data-source="post: 6630893" data-attributes="member: 22424"><p>I don't use a fixed duration for long or short rests, either, though I wouldn't be as extreme as the OP! A short rest may get as short as 5 minutes, or as long as 2 hours, while a long rest is, broadly speaking, an "overnight rest". (And, indeed, I would limit long rests to one per day.)</p><p></p><p>But perhaps more important than the exact duration of the short or long rest, IMO, is that when the PCs choose to take a break, this has <em>consequences</em>. Specifically, if the PCs take a short rest, this allows for their opponents to regroup, to move their forces into more advantageous locations, or otherwise better deploy their current forces (and triggers a random encounter check, if applicable to the location). A long rest allows for their opponents to do all of the above, but also allows them to call in additional reinforcements, pull back their scouts/raiding parties, and otherwise bolster their available forces.</p><p></p><p>So, yeah, taking a rest allows the PCs to recover some of their expended resources... but it also allows the bad guys to take equivalent steps.</p></blockquote><p></p>
[QUOTE="delericho, post: 6630893, member: 22424"] I don't use a fixed duration for long or short rests, either, though I wouldn't be as extreme as the OP! A short rest may get as short as 5 minutes, or as long as 2 hours, while a long rest is, broadly speaking, an "overnight rest". (And, indeed, I would limit long rests to one per day.) But perhaps more important than the exact duration of the short or long rest, IMO, is that when the PCs choose to take a break, this has [i]consequences[/i]. Specifically, if the PCs take a short rest, this allows for their opponents to regroup, to move their forces into more advantageous locations, or otherwise better deploy their current forces (and triggers a random encounter check, if applicable to the location). A long rest allows for their opponents to do all of the above, but also allows them to call in additional reinforcements, pull back their scouts/raiding parties, and otherwise bolster their available forces. So, yeah, taking a rest allows the PCs to recover some of their expended resources... but it also allows the bad guys to take equivalent steps. [/QUOTE]
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