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General Tabletop Discussion
*Dungeons & Dragons
Variable stat caps. Anyone ever used?
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<blockquote data-quote="FrogReaver" data-source="post: 7633604" data-attributes="member: 6795602"><p>That's generally my preference as well. I don't like optimization trap options. Although if every race got the same stats then abilities become the next determining factor for optimization. Though at least in current 5e there is a little more parity between racial abilities other than stats when it comes to picking a class.</p><p></p><p>Consider this setup:</p><p></p><p>Stat cap = 15+1d8 or 20 whichever is lower</p><p>Racial bonus increases the stat cap by +2 but never higher than 20</p><p>Result: different races are more likely to have a higher stat cap but not guaranteed to do so.</p><p></p><p>(Also of note, if racial bonuses were +1 instead of +2 you probably wouldn't ever notice the racial stat differences)</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7633604, member: 6795602"] That's generally my preference as well. I don't like optimization trap options. Although if every race got the same stats then abilities become the next determining factor for optimization. Though at least in current 5e there is a little more parity between racial abilities other than stats when it comes to picking a class. Consider this setup: Stat cap = 15+1d8 or 20 whichever is lower Racial bonus increases the stat cap by +2 but never higher than 20 Result: different races are more likely to have a higher stat cap but not guaranteed to do so. (Also of note, if racial bonuses were +1 instead of +2 you probably wouldn't ever notice the racial stat differences) [/QUOTE]
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Variable stat caps. Anyone ever used?
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