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General Tabletop Discussion
*Dungeons & Dragons
Variable stat caps. Anyone ever used?
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<blockquote data-quote="DND_Reborn" data-source="post: 7633716" data-attributes="member: 6987520"><p>Again, it comes back to the same question: why a lower limit on stat caps? If you don't want racial bonuses that steer class selection, caps will do the same thing. If I find out my STR cap is 16, for example, I am less likely to pick a Fighter or other battler class, especially if my DEX cap is 16 also. Then it turns out my cap for CON and WIS are both 20. Now, a Druid maybe is looking nice "long-term".</p><p></p><p>As for races, we've changed it for a while now were every race (except humans) get a +2 and a +1, humans get three +1's.</p><p></p><p>Also, linking bonuses to classes sort of artificially boosts those primary stats, which likely were already high. You're basically trading racial influence on class to boosting class regardless of race. If you want to be a wizard, you're best stat will likely be in INT, and class boost will make it higher.</p><p></p><p>I don't know, the more I think about it the more I realize it just doesn't seem that anything like this will influence things. How many stats do you typically see that reach the 20 cap, especially outside of the primary stat? We have one, but it is in the primary anyway.</p><p></p><p>Finally, I do like the idea of reducing racial bonuses to only +1, and I also like the idea of bringing back a -1 penalty to offset it. Maybe instead of a +2, make it two +1's? Or, just remove stat bonuses altogether for race and class and don't worry about it. If you want a strong half-orc, but a high stat in STR, if you want an agile elf, but the high stat in DEX, a smart gnome would have high INT.</p><p></p><p>I think maybe a "You can add one point to two ability scores of your choice, but you must remove one point from a different ability score." This represents the abilities your character spent time developing while growing up, etc., at the expense of another. If you did include a class bonus as well, I would limit that to a single point, with maybe two options? Example: a Fighter may add one point to either STR or DEX.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7633716, member: 6987520"] Again, it comes back to the same question: why a lower limit on stat caps? If you don't want racial bonuses that steer class selection, caps will do the same thing. If I find out my STR cap is 16, for example, I am less likely to pick a Fighter or other battler class, especially if my DEX cap is 16 also. Then it turns out my cap for CON and WIS are both 20. Now, a Druid maybe is looking nice "long-term". As for races, we've changed it for a while now were every race (except humans) get a +2 and a +1, humans get three +1's. Also, linking bonuses to classes sort of artificially boosts those primary stats, which likely were already high. You're basically trading racial influence on class to boosting class regardless of race. If you want to be a wizard, you're best stat will likely be in INT, and class boost will make it higher. I don't know, the more I think about it the more I realize it just doesn't seem that anything like this will influence things. How many stats do you typically see that reach the 20 cap, especially outside of the primary stat? We have one, but it is in the primary anyway. Finally, I do like the idea of reducing racial bonuses to only +1, and I also like the idea of bringing back a -1 penalty to offset it. Maybe instead of a +2, make it two +1's? Or, just remove stat bonuses altogether for race and class and don't worry about it. If you want a strong half-orc, but a high stat in STR, if you want an agile elf, but the high stat in DEX, a smart gnome would have high INT. I think maybe a "You can add one point to two ability scores of your choice, but you must remove one point from a different ability score." This represents the abilities your character spent time developing while growing up, etc., at the expense of another. If you did include a class bonus as well, I would limit that to a single point, with maybe two options? Example: a Fighter may add one point to either STR or DEX. [/QUOTE]
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Variable stat caps. Anyone ever used?
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