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General Tabletop Discussion
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Variable stat caps. Anyone ever used?
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<blockquote data-quote="WaterRabbit" data-source="post: 7633853" data-attributes="member: 2445"><p>I don't really care for this idea as it reduces race/class combinations. For example, I am currently playing the least common race/class combination -- Goliath/Wizard. Since we are using a point buy system, the character's stats are diverse by definition. I am also in a Pathfinder game at the moment as well. There is no way to create a Goliath/Wizard in Pathfinder and still have the character viable (aside that Goliaths aren't a race in PF).</p><p></p><p>None of the ideas presented so far seem to me to support non-stereotypical race/class combinations. I would be more in favor of getting rid of the racial stat adjustments. I would also like to see race and culture divorced more from the races to support more interesting concepts. For example, an elf raised by orcs should not have access to elven weapon training.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7633853, member: 2445"] I don't really care for this idea as it reduces race/class combinations. For example, I am currently playing the least common race/class combination -- Goliath/Wizard. Since we are using a point buy system, the character's stats are diverse by definition. I am also in a Pathfinder game at the moment as well. There is no way to create a Goliath/Wizard in Pathfinder and still have the character viable (aside that Goliaths aren't a race in PF). None of the ideas presented so far seem to me to support non-stereotypical race/class combinations. I would be more in favor of getting rid of the racial stat adjustments. I would also like to see race and culture divorced more from the races to support more interesting concepts. For example, an elf raised by orcs should not have access to elven weapon training. [/QUOTE]
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Variable stat caps. Anyone ever used?
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