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General Tabletop Discussion
*Dungeons & Dragons
Variable stat caps. Anyone ever used?
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<blockquote data-quote="DND_Reborn" data-source="post: 7634649" data-attributes="member: 6987520"><p>So you would want to implement a stat cap system where you could be capped at your starting ability scores? I am not sure that would be a lot of fun for many players. Any way for me, with this build, I would boost CON at least once, maybe twice, before I worried about STR or DEX.</p><p></p><p>However, maybe instead an increased cost once the cap is reached? In your example perhaps an ASI boosts STR or DEX only +1 instead of +2 since the cap is already hit? This way a player who REALLY wants that stronger fighter can slowly boost STR, but at the trade off of increasing a non-capped stat more quickly.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7634649, member: 6987520"] So you would want to implement a stat cap system where you could be capped at your starting ability scores? I am not sure that would be a lot of fun for many players. Any way for me, with this build, I would boost CON at least once, maybe twice, before I worried about STR or DEX. However, maybe instead an increased cost once the cap is reached? In your example perhaps an ASI boosts STR or DEX only +1 instead of +2 since the cap is already hit? This way a player who REALLY wants that stronger fighter can slowly boost STR, but at the trade off of increasing a non-capped stat more quickly. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Variable stat caps. Anyone ever used?
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